Username:
B
I
U
S
"
url
img
#
code
sup
sub
font
size
color
smiley
Not talking
Brick wall
Very Happy
Shhh
Confused
Applause
Boo hoo!
Dancing
Shame on you
Whistle
extra_smug
aiwebs_008
aiwebs_016
aiwebs_032
aiwebs_031
aiwebs_030
aiwebs_029
aiwebs_028
aiwebs_027
aiwebs_026
aiwebs_025
aiwebs_024
aiwebs_023
aiwebs_022
aiwebs_021
aiwebs_020
aiwebs_019
aiwebs_018
aiwebs_017
aiwebs_015
aiwebs_014
aiwebs_013
aiwebs_012
aiwebs_011
aiwebs_010
aiwebs_009
aiwebs_007
aiwebs_006
aiwebs_005
aiwebs_004
aiwebs_003
aiwebs_002
aiwebs_001
aiwebs_000
Angel
Drool
Speak to the hand
Liar
Pray
Sick
Silenced
d'oh!
Eh?
Liar
grin new
Twisted Evil
Neutral
Mr. Green
Anxious
Think
cookie
laugh new
Shocked
Arrow
Smile
winky
stern
teach
Evil or Very Mad
Wink
Embarassed
Rolling Eyes
Very Happy
Cool
Razz
Idea
keks
whoa (@c.bags)
pwuh
Sad
Surprised
Confused
Laughing
Mad
Crying or Very sad
wub
gah
Exclamation
Question
1 page
^^
vv
List results:
Search options:
Use \ before commas in usernames
Zero3SB:
registered on 2006-01-26 04:22:28 pm.
 
Jesus, I downloaded the ips file for Metroid:  Limit and Metroid Legacy.  Guess what?  SURPRISE!!!  neither of them work.  bet you didn't see that coming!  </sarcasm> i patched them both together manually using ipswin-2.0 for windows.  then i tried to play them on both snes9x and zsnes. 

Metroid Limit froze where you fall through the floor in the space station.

Metroid Legacy froze when i went through the door to the right of the morph ball.

PLEASE HELP!
Thread title: 
cpujunkie3:
registered on 2005-08-23 09:41:52 am.
 
Location: Jacksonville, NC
Best thing I can tell you to do is get the 2 again, and patch another ROM.  I am hoping that you did that already, because that usually accounts for all messups 9/10 times.
Zero3SB:
registered on 2006-01-26 04:22:28 pm.
 
yup i did that.  i also forgot to mention that i renamed the rom to the correct name.  :-/  ONE person had this same problem....... i wonder if anyone knows how to fix this. 

current downloads - rom - 7, patch - 7

current patches - 7
MathOnNapkins:
registered on 2006-01-19 01:08:56 am.
 
<I>Guess what? SURPRISE!!! neither of them work.</I>

99.9% of times when people say this about ips patches it's b/c they don't have enough knowledge to troubleshoot them. It's highly unlikely that they "don't work."

Possible solution:
1. Get a fresh rom. Make sure the file is unzipped (make it so you have a file with a .smc, .sfc, .fig, or .swc extension). Applying an ips patch to a compressed rom = really bad idea.
2. Then check to see if it has a header. Use this with the auto detect to see if it has a header. http://fusoya.panicus.org/la/ As for adding / subtracting a header, not sure what too to use but it's pretty easy with a hex editor such as XVI32.
3. Make it so you have two copies of the rom. (copy paste in windows). Now since at this point you determined if your rom had a header, make it so you have a copy of the rom with a header, and a copy without a header. Put each rom separate folders.
4. Make a copy of each ips patch to be put into each of those two folders. So you'll have two sets of files: ips patches + rom with header, and ips patches + rom without header.
5. Change the rom names to match the ips patch you want to test. i.e. if the ips patch is named legacy.ips then rename the rom to legacy.smc.
5.5 DON'T PATCH THEM WITH AN IPS PATCHER YOU'LL SEE WHY IN A SECOND.
6. Test out both the headered and the unheadered copies in an emulator. Snes9x and Zsnes will auto patch matching ips and romnames in memory. This means your smc file doesn't change physically at all on disk and you can hot swap out different ips patches by changing the rom name. In this case to limit.smc or something.
7. Why did you do all this? B/c the way the ips patching system works, the hack creators can make their patch on a headered rom that will not work with your unheadered rom. And vice versa. You have to have the same header status for the ips patch to match up the data locations correctly.

If that doesn't work make sure you're using an NTSC rom. I'm assuming since those are Japanese made patches they used an NTSC rom. PAL roms have a 0.0000001% chance of working with these patches.
Qlex:
registered on 2006-01-11 05:13:12 am.
 
Location: Available
Hey, could this topic be called "Metroid hack help"? I need some help about those hacks everyone recommended, the japaneese ones, but where could I find some help? There or elsewhere? I think it's not a proper thing to talk about a game that is not really Super Metroid, but could someone give an advice? Thanks a lot.
Zero3SB:
registered on 2006-01-26 04:22:28 pm.
 
hey man, thanks a lot i really appreciate the help this is extremely confusing.  i still got a few questions though.

How can you tell if a rom is headered?  (is Super Metroid (E).smc a headered rom?) or can you even tell by the name?

the rom is 3.00 megabytes.  the ips patch is 273 kilobites.  should i expand the rom to 3.273 megabytes?  or should i leave it how it is.   

My best bet i think is to get an NTSC rom hopefully it will work...once again thanks
Zero3SB:
registered on 2006-01-26 04:22:28 pm.
 
sorry about the double post but...can i please get a link for the NTSC version of super metroid.smc? thx
nate:
is in the group Administrator.
is in the group deutschsprachiger Moderator.
registered on 2003-09-15 06:16:34 pm.
 
Gender: male
Location: lubbock, tx, usa
å›ã ã‘ã®
å…‰ã«ãªã‚‹ã¨
Qlex:
registered on 2006-01-11 05:13:12 am.
 
Location: Available
Well, I have to say a little advice about Zero3SB's problem : First of all, Super Metroid(E).smc means your rom is PAL (European), search for Super Metroid (U), Super Metroid (J).
It's all I can know. Actually I applied the patch with LunarIPS, THERE, after dezipping a new Super Metroid rom (I erased the old one), and it worked.
I searched a lot but I didn't find a Super Metroid rom, I cannot remember where I picked up mine. Sorry.
Zero3SB:
registered on 2006-01-26 04:22:28 pm.
 
ITS WORKIN!!!!!!!!! AWWWWWWW YEAHHH

can anyone tell me where to find the bombs?  (metroid limit)  i went in the room with the chozo statue (i figure thats where it is) because the door closed metal behind me, but i shot the statue and two blocks disappeared from his head.  what do i do in here?  are the bombs in here.

EDIT:  thanks again guys i really appreciate  it
MathOnNapkins:
registered on 2006-01-19 01:08:56 am.
 
Zsnes and Snes9x will read out the rom information for you if you request it. In Snes9x it's in a menu, and pops up when you load a rom. It will say NTSC (Japan/America) or PAL (Europe/Australia,etc). NTSC and PAL are not compatible formats. If you see (E),(F),(G),anything other than (U) or (J), it's probably PAL.
13M13:
registered on 2005-12-03 05:10:54 am.
 
l'appel du vide
Nach's SNES Rom Tool
Lunar IPS
uCON64
Qlex:
registered on 2006-01-11 05:13:12 am.
 
Location: Available
Zero3SB, I don't know if you passed it, but I got through here, you need to destroy the back of the statue, and if you see an enemy coming out, just wait until it does something...
MathOnNapkins:
registered on 2006-01-19 01:08:56 am.
 
Quote from 13M13:


Nach is the man. (I've seen him around and read quite a few of his Snes hacking docs.) I'll have to try out his utility. It looks pretty useful.