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catnap222:
registered on 2006-08-12 03:31:07 am.
 
Location: Tokyo, Japan
http://jp.youtube.com/user/yayu50

enjoy his incredible technique and creative strategy.
Thread title: 
Saturn:
registered on 2005-09-01 03:34:43 pm.
 
OMG, this is a incredible 100% SS time, hats off to hotarubi!

Just checked the last part, and he uses a even better strategy to pass the big Metroid room by cancelling the exhausted animation immediately with a CF, which in the same time allows to refill enough energy to use the Stand Up glitch in the MB fight as well. Awesome idea! Although it's probably not faster than Murder Beam on console, and definitely much more risky to execute especially in a SS, it looks great and makes the fight much more entertaining to watch.

Now off to watch the other parts of the run...
Cpadolf:
registered on 2007-02-14 03:32:46 am.
 
Gender: male
Location: Sweden
Hurr Durr
The sick thing is that he isn't going to upload this on SDA, he's going for 00:49 first...
072:
registered on 2007-04-16 11:23:38 pm.
 
coral to complement blue
I can see why though; there are many more little mistakes in this one than his :32. Makes him look slightly human.

Absolutely amazing anyway, and it's about time we got another SM run.
Cardweaver:
registered on 2007-10-21 11:56:26 pm.
 
Gender: male
Well, I don't exactly have a right to criticize this awesome time, but I think, at least the early mistakes, could be fixed. For example, had I jumped into the ripper after bomb torizo, I would have restarted.

Anywho. Effing-A
Saturn:
registered on 2005-09-01 03:34:43 pm.
 
Ok, finished watching it.

First, the route used in this run seems to be the best one for console conditions. Delaying Crocomire after Ridley (instead of before like Scarlet did) eliminates all route detours completely, while still gaining a good amount of time in Croc's area due to superior equipment. I think it could even be used in a TAS, at least when aiming for in-game time.

The only 2 major mistakes I could see:

- Avoid refilling at the Ship (at least the first time). Doing so costs easily more than 10 sec, which is a huge waste. You can refill the missing PBs from the drainer in the green Brinstar hideout without any delays. Energy, Missiles and Supers aren't a concern at that point of the game.
- Use a horizontal shinespark through Draygon at the beginning of the fight to easily damage him by 1500-2000 HP without wasting a single Super Missile. It's not necessarily faster than the strategy showed in this run, but the ammo saved through it will surely speed up the next parts of the game a bit.

Also a minor mistake was to collect the 1st Supers before getting the Reserve Tank in Brinstar. The route detour is around 1 sec slower than doing otherwise, and requires a pretty hard mockball to get back after it, which can easily mess up as seen in this run.

If it's possible to even skip the 2nd Ship refill somehow, then I think a 0:49 wouldn't be that hard to reach when playing on this incredible level.
Cpadolf:
registered on 2007-02-14 03:32:46 am.
 
Gender: male
Location: Sweden
Hurr Durr
Quote from Saturn:
I think it could even be used in a TAS, at least when aiming for in-game time.


I doubt it. Doing so would forfeit you of the possibility to delay kraid until after his PB for a big gain of time. Ice would also be needed early which is a bigger detour than taking it later, one less E-tank is likely to slow down WS and not having grapple looses you time everywhere. (it is much much more useful than I previoulsy thought, in hero's and my 100% run it saves us time over JXQ in a lot of places, not to mention all the places where he already have used it to save time)


ING-X:
registered on 2005-11-19 05:27:17 pm.
 
Gender: male
Location: The Lylat System
yeah
Ah, yes, finally something about this game not having to do with TAS. grin new

Seriously, that's insane. I didn't get to watch it (I probably won't until he puts a run on SDA), but just the fact that he beat Scarlet's run is just crazy.
Cpadolf:
registered on 2007-02-14 03:32:46 am.
 
Gender: male
Location: Sweden
Hurr Durr
Quote from ING-X:

Seriously, that's insane. I didn't get to watch it (I probably won't until he puts a run on SDA), but just the fact that he beat Scarlet's run is just crazy.


Well to simply beat Scarlet's time today would probably not be that hard (though of course still hard) with the new routes and tricks and everything. Beatig it with 5 or as he plan to do 6 minutes on the otherhand is completely batfuck insane.
MASTER-88:
registered on 2006-02-10 02:48:30 pm.
 
Gender: male
Location: Finland
Speedrunner
I just watch it.

That,s totally awesome run.

I love his shine, mock ball combinations. Lot beautiful shines and damage boost. And of course new route make this run interesting.

My personal favorite part was Mother brain. This is something new what i ever see. Amazing battle and fun watching. This is one coolest run what i ever see. As well i like his any-% run. 100% run includes of course more minor mistakes, but route is overall longer and harder. Keep it up man. This run is masterwork. Very Happy
ING-X:
registered on 2005-11-19 05:27:17 pm.
 
Gender: male
Location: The Lylat System
yeah
Does he use the stand-up glitch during Mother Brain? If he did that, he could probably get an even lower time.

I guess what they say about Japanese people and video games is true.
Gaius_4:
registered on 2007-07-05 06:10:26 pm.
 
Gender: male
aiwebs_016  He...  he got the springball without grapple....

I will go out today and buy a hat just so I can take it off to him.  The rest was pretty good too.  aiwebs_008

laugh new



It took me around 30 some minutes alone with slo-down just to get through that part.   Embarassed


But seriously.  Just watching it - you can just feel the intense focus he must have.  Shocked

Re.  Spect!
MASTER-88:
registered on 2006-02-10 02:48:30 pm.
 
Gender: male
Location: Finland
Speedrunner
Quote from Gaius_4:

aiwebs_016  He...  he got the springball without grapple....


I think it is one easiest spots in Hotarubi run. Hotarubi still miss that once. laugh new

Yeah first time this trick was pretty hard. But when you play alot you can guess that freeze timing pretty easily. Normally this took me about 4-5 attempts. Last SS run i managed that my first attempt. This is not that big deal.
hero of the day:
registered on 2007-02-05 07:46:38 pm.
 
Quote from Saturn:

Also a minor mistake was to collect the 1st Supers before getting the Reserve Tank in Brinstar. The route detour is around 1 sec slower than doing otherwise, and requires a pretty hard mockball to get back after it, which can easily mess up as seen in this run.


I was also thinking that the reserve tank and 3 missile tanks can be collected during the brinstar clean up section. It would mean that the gates can be passed with speed booster, and the missile tanks in the wall can be obtained much quicker with a power bomb.

Anywho, the run was absolutely fantastic. The new tricks being utilized in tourian really made it much more entertaining than the traditional methods. With some mistakes removed and his level of skill, I could see a 48 being possible.
Raccoon Sam:
registered on 2005-07-10 12:01:04 pm.
 
Location: Finland
I'm not exactly sure, but isn't it humanly possible to escape the Super Metroid?
Saturn:
registered on 2005-09-01 03:34:43 pm.
 
Quote from Cpadolf:

I doubt it. Doing so would forfeit you of the possibility to delay kraid until after his PB for a big gain of time. Ice would also be needed early which is a bigger detour than taking it later, one less E-tank is likely to slow down WS and not having grapple looses you time everywhere. (it is much much more useful than I previoulsy thought, in hero's and my 100% run it saves us time over JXQ in a lot of places, not to mention all the places where he already have used it to save time)

I see now. Forgot to consider that you wouldn't have any PBs before Crocomire in the TAS route, which of course forces you to fight him early.

Quote from hero of the day:

I was also thinking that the reserve tank and 3 missile tanks can be collected during the brinstar clean up section. It would mean that the gates can be passed with speed booster, and the missile tanks in the wall can be obtained much quicker with a power bomb.

Good point. Although it requires a slight detour, the gains especially through the PB to get the hidden Missile would sure get that loss back. The only drawback would be the mockball exit, which as said is pretty tricky and can easily kill a run if failing to execute it in the first attempts.

Quote from Raccoon Sam:

I'm not exactly sure, but isn't it humanly possible to escape the Super Metroid?

It is, but only with alot of luck and many slowdowns during it. The new method with the CF trick showed in this run will definitely be faster than any attempt to escape the metroid in the end.
072:
registered on 2007-04-16 11:23:38 pm.
 
coral to complement blue
Forgot to ask: Is the route used here the same as in his test run? Because I thought it was agreed that BlueGlass's route was faster.
catnap222:
registered on 2006-08-12 03:31:07 am.
 
Location: Tokyo, Japan
Quote from 072:

Forgot to ask: Is the route used here the same as in his test run? Because I thought it was agreed that BlueGlass's route was faster.


Sorry, I don't know the route used in his test run and BlueGlass's route.
But the route used in 50min run was that Japanese team (hotarubi, shippu, and me) discussed and decided 2 years ago.
One point, the "early PowerBomb route" was hotarubi's idea.
I think this route is slower than the "latter PowerBomb route", but he sticked on this strategy.

If there is the route that was agreed for the best one (BlueGlass's route?), please tell me.
072:
registered on 2007-04-16 11:23:38 pm.
 
Edit history:
072: 2008-04-20 06:48:54 pm
info 
''
coral to complement blue
I think the only major differences between BlueGlass's and Hotarubi's routes are the clean ups, but I could be wrong. Both do PBs early anyway.

BlueGlass's route in detail is explained here.
Saturn:
registered on 2005-09-01 03:34:43 pm.
 
Edit history:
Saturn: 2008-04-21 09:42:20 am
info 
''
Quote from catnap222:

Quote from 072:

Forgot to ask: Is the route used here the same as in his test run? Because I thought it was agreed that BlueGlass's route was faster.


Sorry, I don't know the route used in his test run and BlueGlass's route.
But the route used in 50min run was that Japanese team (hotarubi, shippu, and me) discussed and decided 2 years ago.
One point, the "early PowerBomb route" was hotarubi's idea.
I think this route is slower than the "latter PowerBomb route", but he sticked on this strategy.

If there is the route that was agreed for the best one (BlueGlass's route?), please tell me.

I think getting PBs early is definitely faster in this case, because it allows you to delay Croc's area until the very end to save much time there as shown while still getting Kraid's Missile in one turn.

Hotarubi's 100% test run route was completely different, cleaning up Blue Brinstar early (AFAIR) and making alot of general backtracking. It's definitely slower than this and BlueGlass' route, and I'm sure he just picked it for testing purposes, not for a serious run.

Oh, and as said before, I'm pretty sure the route used in this new 100% run is the fastest possible for console conditions. BlueGlass' one fights Crocomire before Ridley, which is definitely slower due to the green gate Missile pack detour before the fight.
ryu:
is in the group deutschsprachiger Moderator.
registered on 2004-02-10 05:03:19 pm.
 
Gender: male
Location: germany
I wonder if he did this with an Emulator or on a SNES.
arkarian:
is in the group Administrator.
registered on 2004-09-01 04:15:32 pm.
 
Gender: male
Location: ellicott city, md, usa
mindfulness
fully erect
You don't need to wonder— it's not a TAS; it's a legitimate speed run, which means it was done on console.
ryu:
is in the group deutschsprachiger Moderator.
registered on 2004-02-10 05:03:19 pm.
 
Gender: male
Location: germany
Okay, thanks. It's just that I'm currently playing SM on VC with a GCN controler and find it quite hard to morph in mid-air as fast as he does. That goes for the control stick as well as the D-Pad.

I guess it should be easier with the classic controller then, as it's D-Pad has pretty much the same position as the SNES controlers.
The D-Pads position on the GCN controler is just awkward.
catnap222:
registered on 2006-08-12 03:31:07 am.
 
Location: Tokyo, Japan
Hotaribi is also working on low% speedrun.
Here is the test run: segmented, 44min in-game-time, 14% item collection.
http://jp.youtube.com/user/yayu50

We appreciate your positive improvement suggestions. thx
MASTER-88:
registered on 2006-02-10 02:48:30 pm.
 
Gender: male
Location: Finland
Edit history:
MASTER-88: 2008-04-28 09:38:51 am
info 
''
Speedrunner
Once again congrats. I just watch it.

It was very great run. I always love Mother brain on low-%. She looks very hard and dangerous. Hotarubi was very close deaths many times against her.

Phantoon segment was very great. He make hard bomb jump, Phantoon, wrecked ship, kraid quick kill, gate hater and hard jump in the Ridley lair in at one go. This was something very great. Shocked

I need say Ridley lair and Ridley in at one go was great as well. This run is very great job.
I really like Hotarubi skills.

Only avarage part was Draygon. I think it can be done faster. I think save before Ridley can good idea too, because you can pick up faster your SM refills full. But anyway this run looks almost TAS, there is very little amount mistakes. 

And low-% 14% is totally hell. Probably hardest low-% in any metroid game ever. Only what i never can beat.