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Faust:
registered on 2003-11-03 11:33:48 am.
 
Location: Threshold of Oblivion
I say colored doors should work like locks.  Once you shoot a colored door with the correct beam, you should be able to use any beam to open that door.  If I opened an ice door with the ice beam once, why do I have to prove that I have the ice beam every time I want to go through that door?  It should "unlock" to the standard blue.

Still, their system of doors works well for their weapon system.  I think they split up the beams to give the player a sense of having an arsenal as opposed to just one upgraded beam, which may or may not have been a good idea for Prime.  I mean, it's worked with every Metroid game in the past.
Radix:
is in the group Administrator.
registered on 2003-09-15 12:19:07 am.
 
Location: Pittsburgh
There's a reason that the wave/ice/plasma doors don't change to blue once you open them.  I heard it from [censored] himself.  During testing they realized that player's would use the door color as location guides, because apparently the room geometry and the map -> room names weren't good enough.  If the door changed color magically, when they returned they'd be confused.  Poor players!
Light of Day:
registered on 2003-11-03 09:07:12 pm.
 
Location: England
Quote from Radix:
There's a reason that the wave/ice/plasma doors don't change to blue once you open them.  I heard it from [censored] himself.  During testing they realized that player's would use the door color as location guides, because apparently the room geometry and the map -> room names weren't good enough.  If the door changed color magically, when they returned they'd be confused.  Poor players!

That... makes an awful lot of sense, actually. I didn't realise it before, but I do use the door colours to navigate, and I think that's worth the sacrifice of hiving to switch to the ice beam whenever I open a door.
Roy:
registered on 2004-02-08 04:34:29 pm.
 
just turn on the X-Ray visor,then you will always see the ghosts(Credits to GameFaqs ;) )
Toozin:
is in the group Administrator.
registered on 2003-09-14 08:25:09 pm.
 
Location: Above
Irken Elite
Why am I so amazing?
Quote from Roy:
just turn on the X-Ray visor,then you will always see the ghosts(Credits to GameFaqs ;) )

Thanks for the tip, Professor!
nate:
is in the group Administrator.
is in the group deutschsprachiger Moderator.
registered on 2003-09-15 06:16:34 pm.
 
Gender: male
Location: lubbock, tx, usa
å›ã ã‘ã®
å…‰ã«ãªã‚‹ã¨
Quote from Toozin:
Quote from Roy:
just turn on the X-Ray visor,then you will always see the ghosts(Credits to GameFaqs ;) )

Thanks for the tip, Professor!

toozin wa tanoshikunai desu yo ;-[
Chozo-Ghost:
registered on 2004-02-08 07:59:46 am.
 
In Prime there was no real 'beam heirachy' like in Super anymore.

Though desintegrating with plasma is indeed a wonderful thing...  Laughing


These purple doors in phendrana part 2 were extremly annoying, always this switching between plasma and wave.
skynes:
registered on 2004-02-23 12:16:18 pm.
 
Location: Belfast, N Ireland
I don't use the doors to navigate per se. But I do use them on the map to tell me what beam I need to use next.

I would prefer the most recent beam (aka plasma) to open all doors beneath it. The hierarchy I described.


And yeah the room naming isn't up to much. I still don't know most of the names! I use stuff like - the room you get the plasma beam in Etc. to identify rooms.
Metroid Prime:
registered on 2004-01-21 02:25:23 pm.
 
Quote from skynes:
I don't use the doors to navigate per se. But I do use them on the map to tell me what beam I need to use next.

I would prefer the most recent beam (aka plasma) to open all doors beneath it. The hierarchy I described.


You think like I do. ;)
skynes:
registered on 2004-02-23 12:16:18 pm.
 
Location: Belfast, N Ireland
As silly as it is I've only recently started using the radar....
Metroid Prime:
registered on 2004-01-21 02:25:23 pm.
 
Well, you should use it more often!
skynes:
registered on 2004-02-23 12:16:18 pm.
 
Location: Belfast, N Ireland
The only time it's useful is against jetpack pirates.
BleedingSnow:
registered on 2004-02-26 08:51:59 pm.
 
In Zero Mission once you open a red/green/yellow door it returns to blue -- yet it still shows as the original color on the overhead map/mini map in upper right.
Korff:
registered on 2004-03-28 05:39:08 pm.
 
Quote:

In Zero Mission once you open a red/green/yellow door it returns to blue -- yet it still shows as the original color on the overhead map/mini map in upper right.

That would be perfect for Prime