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DragonRidley:
registered on 2008-03-22 01:18:54 pm.
 
Evil Innocence.
Yeah, I haven't really tried myself but I expect wall jumping would be easier to time. Also I suck at IBJing
spidey-widey:
registered on 2006-08-31 11:36:12 pm.
 
Doing it with a bomb jump would be very difficult (and slow).  The wall jump is easier and faster, so I use that in my speedruns (as you can see in my run).
TheGreenManalishi:
registered on 2008-06-30 11:04:09 am.
 
Gender: male
Location: England
The flesh is spongy and bruised
How can you suck at IBJ? HBJ i can understand, but going straight up just takes the right rythm.
JaggerG:
is in the group Global Moderator.
registered on 2004-03-31 07:12:40 pm.
 
Gender: male
Location: #metroid
Shifty Leader
That M2k2 guy
In that specific case, you have to avoid the rippers in a very tight shaft.
DragonRidley:
registered on 2008-03-22 01:18:54 pm.
 
Evil Innocence.
I suck because I can't consistently get the right rythm and have trouble maintaining it. Sam trouble with Piano, I keep goin off tempo
tomatobob:
registered on 2004-03-27 12:44:30 am.
 
Gender: male
Location: O'er yon hill
Never stressed
Quote from JaggerG:

In that specific case, you have to avoid the rippers in a very tight shaft.


Let me tell you, tight shafts and rippers are two things you never want to mix.
Opium:
registered on 2008-08-19 01:51:50 pm.
 
Gender: female
Servin' you realness!!
Quote from tomatobob:

Quote from JaggerG:

In that specific case, you have to avoid the rippers in a very tight shaft.


Let me tell you, tight shafts and rippers are two things you never want to mix.


ROFL
Quietus:
registered on 2008-09-13 07:03:27 pm.
 
Gender: male
Super Secret Area - Dead Ahead!
Quote from tomatobob:

Quote from JaggerG:

In that specific case, you have to avoid the rippers in a very tight shaft.


Let me tell you, tight shafts and rippers are two things you never want to mix.


I know I'm not supposed to post just emoticons, but  Wink. Just  Wink.
Odima16:
registered on 2006-09-03 08:02:27 am.
 
Location: My computer
Edit history:
Odima16: 2009-01-05 10:21:25 pm
info 
''
"C'mon, Luigi!"
I assume these are glitches, but maybe someone can find an explanation for these? (See attached files)

#1: Done by shooting two rapid shots from the right side
#2: Done by planting a normal bomb in the red circle (which is obviously not part of the glitch - just for showing where to bomb); can also be triggered by a Space Pirate, but I'm not sure what really causes it
#3: Done by planting a power bomb in certain areas; doesn't work half the time

EDIT: Whoops, just realized that TJF588 already mentioned #2:

Quote from TJF588:

... there was where two of the bomb blocks at the top of the Space Pirate Mothership big-shaft that didn't crumble, I think due to standing on them or somesuch; there might've been more instances of some number of them staying. *shrugs*







JaggerG:
is in the group Global Moderator.
registered on 2004-03-31 07:12:40 pm.
 
Gender: male
Location: #metroid
Shifty Leader
That M2k2 guy
I hypothesize that it's related to a bomb chain meeting itself and stopping. I think once it reaches the end of the line, the side that it ends on stops breaking, and since a couple lines overlap, they count as both ends of each chain ending. This doesn't seem to explain the one in the suitless samus sequence, though. I've had both of those chains stop breaking several times
Odima16:
registered on 2006-09-03 08:02:27 am.
 
Location: My computer
"C'mon, Luigi!"
Quote from JaggerG:

I hypothesize that it's related to a bomb chain meeting itself and stopping. I think once it reaches the end of the line, the side that it ends on stops breaking, and since a couple lines overlap, they count as both ends of each chain ending. This doesn't seem to explain the one in the suitless samus sequence, though. I've had both of those chains stop breaking several times


Yeah, I was thinking it was something like that.

[wild guess] Ooh! Or maybe, when it reaches the "ending block", it terminates ALL bomb chains. So maybe, in the one during the SSS, when the first chain is done, it not only tells itself to stop breaking, but also tells the other bomb chain to stop breaking too. I wouldn't be surprised if the "end chain" command would also override any bomb/power bomb explosions (which would explain #3)? [/wild guess]
JaggerG:
is in the group Global Moderator.
registered on 2004-03-31 07:12:40 pm.
 
Gender: male
Location: #metroid
Edit history:
JaggerG: 2009-01-08 07:23:49 am
info 
mail
''
Shifty Leader
That M2k2 guy
http://www.metroid2002.com/0/item_tricks_norfair_missiles.php

Must be related to cornerpieces...but it still seems odd. Maybe only part of it is programmed to make turns, and the other is programmed to just roll back in the line? Or maybe the block itself has individual programming that makes it continue in one direction but not the other.
ShadowMario3:
registered on 2008-02-17 08:10:32 am.
 
Gender: male
Location: United States
Edit history:
ShadowMario3: 2009-04-09 07:19:14 pm
info 
mail
''
There's a glitch I encountered during my (second) 10% Hard Mode run where a Metroid got stuck in a corner. Others have probably encountered this before, and I will show a vid of it soon.

Edit: And here is the vid:

JaggerG:
is in the group Global Moderator.
registered on 2004-03-31 07:12:40 pm.
 
Gender: male
Location: #metroid
Shifty Leader
That M2k2 guy
Nice. It's probably caused by being bounced off another metroid as it bounces off that corner. Is it easy to reproduce?
uNsane:
registered on 2007-09-26 07:38:10 pm.
 
Gender: male
Location: where the wild things are
¯\_(ツ)_/¯
I've seen something similar in a hack I've made where a group of Metroids pushed one Metroid through a 1-block-high gap, simply by constantly running into it. I guess they detect collision with other Metroids before they do walls.
JaggerG:
is in the group Global Moderator.
registered on 2004-03-31 07:12:40 pm.
 
Gender: male
Location: #metroid
Shifty Leader
That M2k2 guy
"Bros before blocks," as they say.
DragonRidley:
registered on 2008-03-22 01:18:54 pm.
 
Evil Innocence.
I think it has to do with pressure. I've seen things like this in other games. An object pressing against a wall on it's own will not go through but If something else presses up behind it it sort of "overwhelms" the barrier.
JaggerG:
is in the group Global Moderator.
registered on 2004-03-31 07:12:40 pm.
 
Gender: male
Location: #metroid
Shifty Leader
That M2k2 guy
I think uNsane's explanation makes more sense. Programming usually doesn't respond directly to a player's random commands, even if you command it very sternly. Believe me, I've tried.
ShadowMario3:
registered on 2008-02-17 08:10:32 am.
 
Gender: male
Location: United States
Since that happened, I never tried to reproduce it. But the way it looks, it should be easy to reproduce as long as you have three or more Metroids bunched up in a corner like that. If it is easy to reproduce with most of the Metroids in that room, then that can help out a lot in low% runs.
jumzhu:
registered on 2008-07-25 08:50:51 am.
 
Gender: male
Location: China
Trembling samus
http://v.youku.com/v_show/id_XOTczODcwMzI=.html
Brother of death unclear
http://v.youku.com/v_show/id_XOTc1NDY3NTY=.html
JaggerG:
is in the group Global Moderator.
registered on 2004-03-31 07:12:40 pm.
 
Gender: male
Location: #metroid
Shifty Leader
That M2k2 guy
The first is pretty neat...I thought I remember seeing something similar before, though, but she kept landing on a frozen enemy repeatedly.

The second is because it's the same room, but I never realized that's the room it connected to before. Nice method of killing them, though.
jumzhu:
registered on 2008-07-25 08:50:51 am.
 
Gender: male
Location: China
Made the wrong place - -, I MZM N9% 1:25 H10% 1:06, where it is possible 11%, it will be easy.final BOSS is very hard,Played many times before over the past 100. Evil or Very Mad
SpringLoaded12:
registered on 2009-08-16 01:37:59 pm.
 
Gender: male
Location: Elysia
"How come I never get the sniper rifle?"
Quote from Skreemaster:

so it appears that the ds can behave erratically on exposure to sequence breaking. most peculiar.


Really? It's working just fine for me...

I sequence broke immediately after the Ice Beam to retrieve the Hi-Jump Boots and Varia Suit before fighting Kraid. I then used the Speed Booster to get 2 Super Missile Tanks long before I even entered Ridley's Lair, and also used my new early abilities to get 2 more Super Missile Tanks. I just recently defeated Ridley and defeated the giant bee (I think it's called Imago?) soon afterwards. So far, I have not encountered any lag or erratic behavior at all. Ill edit this post with an update if I encounter any later on.
JaggerG:
is in the group Global Moderator.
registered on 2004-03-31 07:12:40 pm.
 
Gender: male
Location: #metroid
Shifty Leader
That M2k2 guy
I think he meant that as a reply to my comment about the DS lagging at a certain point in the suitless samus section, and not actually about sequence breaking. I assume the GBA lags there, too.
SpringLoaded12:
registered on 2009-08-16 01:37:59 pm.
 
Gender: male
Location: Elysia
"How come I never get the sniper rifle?"
Quote from Skullboy84:

You can also ballspark if you have Hi Jump.


That's not a glitch; in fact, it's required for some expansions in the game. For example, in Brinstar, there is a Super Missile Tank requiring two ball-sparks through the left end of the room where the Charge Beam Worm first appears and through a secret room discovered as a result. Interestingly, you can sequence break here to get Super Missiles right after you get the Speed Boost.

Quote:



:D


That is fricking awesome. Now I have to go try that.