I would like to know how you gamers like the idea I have worked very hard on. I want to accomplish it within 10-20 years with my upcoming team-member mates.
To make it short: it is like my personal vision of a over-next-gen Metroid game in First-Person. You will need to make use of found tech-toys and equipment to solve puzzles, also acrobatic- and combat-situations aswell to progress.
But I want to achieve an authentic feel to it by combining open world with this decent room-based indoor-gameplay you are familiar with. With open world I pretty much mean open world. You are sent on a secret mission to investigate a suspective distant planet and its moons. You can get involved into space combat and the size of a planet is nothing fake anymore. It can be the real-size of our earth and you are free to access everything on it in real-time. It is just up to you and your given and/or acquired information to plan out what makes sense to do.
Here is an example from a mate for that openworld-ness I am talking about.
With some smart approaches we can already approximate that open world stuff. Click at minute 10 if you are bored. You will see how the planet is entered from space to its surface.
Keep in mind the size of the universe and the generated planets are not meant to serve gameplay itself so much. The underground indoor-complex (intended gameplay area) is of course manually designed. The most of the planets surface is generated for an understandable reason. But it serves another aspect that is important, it is the atmosphere and the authentic feel. To avoid long travels between the planets or moons you can alternatively switch to Final-Fantasy-map-walking-style for example: you will move quicker to your target but it will have high probability that you will meet an enemy, of course.
The information for the suspected entrance to an underground-complex(like in SM) is already provided or can be acquired during the game by exploring the areas that are already known by start, so you know where to go on the planet. So the size of the planets and free space acting won't havee any impact on the level of confusion where to go next. Also an easy concept to increase tension and depth in exploration-gaming is simply to allow the user to make individual marks on the map and to label them, so the player is rewarded for exploring the invironment and won't forget areas of interest.
This is how I see it to be sent on a secret mission in total isolation. You literally feel that everything is up to you. There is a lot more to it but I presented a rough picture. So what do you think about this idea. I hope you love it.
To make it short: it is like my personal vision of a over-next-gen Metroid game in First-Person. You will need to make use of found tech-toys and equipment to solve puzzles, also acrobatic- and combat-situations aswell to progress.
But I want to achieve an authentic feel to it by combining open world with this decent room-based indoor-gameplay you are familiar with. With open world I pretty much mean open world. You are sent on a secret mission to investigate a suspective distant planet and its moons. You can get involved into space combat and the size of a planet is nothing fake anymore. It can be the real-size of our earth and you are free to access everything on it in real-time. It is just up to you and your given and/or acquired information to plan out what makes sense to do.
Here is an example from a mate for that openworld-ness I am talking about.
With some smart approaches we can already approximate that open world stuff. Click at minute 10 if you are bored. You will see how the planet is entered from space to its surface.
Keep in mind the size of the universe and the generated planets are not meant to serve gameplay itself so much. The underground indoor-complex (intended gameplay area) is of course manually designed. The most of the planets surface is generated for an understandable reason. But it serves another aspect that is important, it is the atmosphere and the authentic feel. To avoid long travels between the planets or moons you can alternatively switch to Final-Fantasy-map-walking-style for example: you will move quicker to your target but it will have high probability that you will meet an enemy, of course.
The information for the suspected entrance to an underground-complex(like in SM) is already provided or can be acquired during the game by exploring the areas that are already known by start, so you know where to go on the planet. So the size of the planets and free space acting won't havee any impact on the level of confusion where to go next. Also an easy concept to increase tension and depth in exploration-gaming is simply to allow the user to make individual marks on the map and to label them, so the player is rewarded for exploring the invironment and won't forget areas of interest.
This is how I see it to be sent on a secret mission in total isolation. You literally feel that everything is up to you. There is a lot more to it but I presented a rough picture. So what do you think about this idea. I hope you love it.
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