<kidding> Hey the helped everyone of us to learn the walljump and the jetjump!! imagine they didnt !! a speedrun without jetjump/walljump ohhh my... </kidding>
Hey, but who discovered that L/R button technique? It is impossible to escape Torizo without it right? Did Nintendo notice it, so they put it on NTSC version or is it just a strict PAL/NTSC problem? Oh, and does a turbo player activate a button every 2 frames? Thanks for answering, I look like a newb...
Embarrasing Fact: Power suit made by lowest bidder
The NTSC version came before PAL. The PAL conversion was a bit sloppy, there are a lot of differences that aren't scaled properly due to the 50/60 frame difference. Basically, because PAL is slower, Samus is sped up to make the game look like it's still going the same speed as NTSC. However, the Torizo's door closing is *not* sped up. Because of this difference, you can escape the Torizo's room in PAL.
A turbo button will usually press the button once every two frames, because this is usually the fastest the game will register it. One frame on, one frame off, one frame on, one frame off, etc.
I agree that the PAL was sloppy. I have the NTSC version, beat 100's of times, and one miracolus day, i went to a friends house and he had the PAL version of Super Metroid. I already knew when i played it it was slower in some states. And for some reason the colour looked weird. Maybe it was just his TV. So yea. BIG difference in both versions
I always hated it whenI hummed Super Mario All-Stars themes on my real SNES, and the song went slower than in my emu, because In my emu I had the NTSC version..
This was posted about over at bisqwit's, but I can't seem to access the site right now, so I'll see if I can get the calculations right...
NTSC runs at 60 frames per second, while PAL runs at 50 frames per second. That means you have 10 less frames to work with in a second. If you use smokey's 0:36 as an example (assuming an exact completion time of 36 minutes), utilizing all the same tricks to achieve the same time, he uses 129,600 frames on NTSC, but would use 129600+(10*2160)=151200 frames, or 42 minutes, on PAL. Assume skipping the Torizo fight saves 30 seconds, or 1800 frames: 151200-1800=149400, which is still longer than 36 minutes.
Just a novelty, a cool thing, but it has little use in an actual speed run.
And did you take into account that Samus was sped up in the PAL version to compensate for the game running at 5/6ths speed, which is why things like the Torizo escape work?
Since I'm citing bisqwit's, I'm looking at it from a TASer's point of view. How much faster does Samus move? I don't think it would make much of a difference overall, since so much time is lost. Unless you're playing a PAL cart on an NTSC console, which would run ~16.7% faster.