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Judas:
registered on 2005-01-08 05:06:01 pm.
 
I wish i had a TV card in the computer, i can do it on the SNES, i did it once on the computer, figured i'd capture it with fraps but apparently haven't been able to do it again.

Anyways this is a method to get up on this ledge.


The idea is, wall jump your way to the top, nock the block out, and then give'er shit to the top again and if you can manage it (it's difficult as hell) you can "bounce" of the creature or if you damn lucky and wall jump at the perfect time, you can manage to get up on this ledge.

This is before you even make it to the elevator to Norfair, this also allows you to get Power bombs WAY WAY in advance. It's NEARLY impossible to pull off, and trying to do this with the infinite bomb jump is pretty much impossible to, but possibly doable (my gaud it's hard enough wall jumping up there).

Anyways. I had a long winded comment on youtube page, but youtube messed up.

Can anyone else manage this, has anyone else managed it? This is by far my most favorite Sequence breaker as with this done, you can get more energy packs allowing you to get the ICE BEAM without getting the vaira suit. Not to mention several other things. Power Bombs open up tons of extra sequence breaking abilities.

anyways, hopefully soon youtube will have this available to look at... just be patient:




Heres a little more detail on what to do.

Initially it's basically play through the game, get to the vertical shaft that takes you down to where the energy refill is on the left side and the corridors on the right take you to the elevator, however instead of going down to these, make several semi difficult wall jumps UP to the top, nock out the block at the top with your weapon, fall down as quick as possible and then wall jump back up as quick as possible, there is enough time that you have roughly 3 seconds to spare to get through by the time you reach the top again. At the top, like i said before, you can try to place a perfectly well done wall jump off the wall and grab JUST be enough to finish off a wall jump from the ledge to get up, or by "bouncing" of the creature's damage dilivered to get up there. It's freaking hard, be patient, take breaks. But like i mentioned, it's probably the ultimately most excellent sequence breaker.

Personally, i love being able to load up on upgrades/powerups and extra stuff before even fighting any bosses. If i can walk into kraid with just about every conceiveable energy tank, missile,super bomb, etc i can get with this, i will. I find it fun.
Thread title: 
JaggerG:
is in the group Global Moderator.
registered on 2004-03-31 07:12:40 pm.
 
Gender: male
Location: #metroid
Shifty Leader
That M2k2 guy
Pretty sure iceless Red Brinstar shaft is already realized. Fun to find for yourself though. Good job.

EDIT: on another note, I didn't realize you could get up there by bouncing off the ripper.

Also, you can get 73% of the items before fighting any boss (except for the first Ridley and the Bomb Torizo), and that doesn't even count glitching behind doors and such.
Judas:
registered on 2005-01-08 05:06:01 pm.
 
Quote from JaggerG:
Pretty sure iceless Red Brinstar shaft is already realized. Fun to find for yourself though. Good job.


Well i orginally found out about this years before i even had internet, however being able to actually capture it is another thing.

Actually watching through several of the sequence breakers ON this site, including the different tricks and whatnot, plus the speed runs, i've actually managed to learn these all without even knowing they were posted on the net.

The only one i didn't see listed and showing it being done was this one. (the one i'm mentioning). I also don't see any mention of the oddity in merdian where X-Ray shows an empty room but no way to get into it (or a portion of a room anyways) in the honey comb area at the top ( i beleive left hand side )


But if someones already managed it, good for them! I'm quite impressed with thier attempt to get up there, it took me hours way back when i first tried for days on end. I'd like to hear what they had to do, how they managed it, was it similare to the way i did it?

BTW, my fastest 100% (+ releasing the zebes animals at the end) is 54 minutes and 23 seconds. I've looked around, but is that the fastest?
JaggerG:
is in the group Global Moderator.
registered on 2004-03-31 07:12:40 pm.
 
Gender: male
Location: #metroid
Shifty Leader
That M2k2 guy
I personally took several hours to get up that shaft. I've only played it on an emulator, though.

Also, the fastest recorded run is currently Scarlet's :55 100% in seven segments. She says anyone can beat it if they use the latest route, though. So if you're that good, go ahead and record your run. There's a recording FAQ some place around here....

EDIT: I forgot to mention that I agree that it should be mentioned on the site. You mind sending your vid to nate? He's probably going to put it up if you ask nicely.
Kejardon:
registered on 2004-12-07 07:21:36 pm.
 
Gender: male
Embarrasing Fact: Power suit made by lowest bidder
Quote from Judas:
But like i mentioned, it's probably the ultimately most excellent sequence breaker.

Nuh uh. That goes to killing Draygon, *then* killing Phantoon. Wall jumping up the red shaft is childs play compared to that.

On a random note, you can get every item except the Varia Suit before killing Kraid.
Even that energy tank.

BTW, how did you measure the seconds at the end of the game?
chipperMDW:
registered on 2006-06-14 08:28:34 pm.
 
If that's your favorite sequence break, and if getting the ice beam before the varia suit impresses you, I'm going to have to plug Saturn's RBO TAS teasers. He uses that break, albeit at a different point in the game. And, well... let's just say he suitlessly survives a few more heated rooms than the one before the ice beam.

http://www.metroid2002.com/forum/viewtopic.php?t=4261&postdays=0&postorder=asc&start=0


But yes, that trick is pretty basic and was discovered long ago. Anyone who's mastered walljumping should be able to do it fairly easily. If you're having trouble, try starting your penultimate walljump from the pair of 1x1 blocks on the left near the top of the shaft. You can also super missile one or more rippers if you're having difficulty dodging them.
DeathNoble:
registered on 2005-09-02 06:36:14 pm.
 
Location: Jacksonville, Florida
Quote from Kejardon:
Quote from Judas:
But like i mentioned, it's probably the ultimately most excellent sequence breaker.

Nuh uh. That goes to killing Draygon, *then* killing Phantoon.


Well...  If I could get a suitless (Ice) 14% glitch through the pipe in the room right before Botwoon...
ducknerd:
registered on 2006-12-23 11:16:33 am.
 
Gender: male
Location: Not where you are
Eschews avatars
No, the tough part of Draygon before Phantoon is killing Draygon with a beam shield after being carried up to the top ledge while taking double damage and not dying. Oh, and doing that while Crystal Flashing. I'm pretty sure it's impossible in real-time. Hell, I can't do it on slowdown (I, too, have attempted a suitless run. It died here.).

As for the ceiling-break, I recommend freezing it when it LOOKS like there's two blocks of space between the mocktroid and the pipe. A slight error from this is the perfect height; you're close if Samus looks like she's having a seizure when you jump up.
BlueGlass:
registered on 2005-10-05 06:20:34 pm.
 
Gender: male
Killing Draygon while CFing isn't necessary.  Instead, you can be CFing when he grabs you to bring you up to the ledge, then kill him from there with either the wave beam shield or a well-timed charge shot.  No slowdown required.
Lance Uppercut:
registered on 2006-12-30 05:56:19 pm.
 
Quote from DeathNoble:

Well...  If I could get a suitless (Ice) 14% glitch through the pipe in the room right before Botwoon...


Well you could... Is this what you meant? I would like to see what you do after that (yes, kill Botwoon, proceed to Draygon and.....)  :)

Sorry if I didnt understand what you meant. I guess my point is that this glitch is definately not hard to pull off. Just crouch and freeze that thing and jump and crouch while jumping (do not morph). While crouching there, stand up and jump.
DeathNoble:
registered on 2005-09-02 06:36:14 pm.
 
Location: Jacksonville, Florida
I meant if I could manage to pull it off.  It's where my suitless run has come to a halt.  Although I'll try everything you guys have mentioned later today if I get some computer time in over my girlfriend's later today.

(Stupid no-downloading rules at the library...)

Quote from ducknerd:
(I, too, have attempted a suitless run. It died here.)


What emu did you use?  One of the reasons I took up a suitless/RbO run was because Saturn was TAS'ing it on Snes9x and I wondered if it could be done on ZSNES, since the Z has less TAS'ing tools, its one step closer to doing it real time.
Judas:
registered on 2005-01-08 05:06:01 pm.
 
i had a stop watch beside me to confirm that tme it took (see if it matched up with the time at the end of the zebes blowing up sequence).

It did, i'm not completely sure if i remember the exact seconds, but i swear that was the time.

And i don't think i did the run very efficiently though. If i actually, well if anyone actually took the time to thoroughly explore/research and draw up a method to do the most efficient run, with as little back tracking or overlapping as possible, i think it could easily be done in under 3/4's of an hour....


IMO though, while the killing specific bosses or making through the entire game with little to no items and avoiding everything nearly is interesting, i would nowhere nearly class that as a major sequence break in terms of being able to collect several major items before bosses. I'd be more interested to see whom could collect the highest percentage of items/powerups/etc before they make the trip to kraid. And without killing any other significant bosses.
Skreemaster:
registered on 2004-05-25 10:53:03 am.
 
Location: Cambridge, UK
I'll be back. Maybe...
http://www.archive.org/details/SuperMetroid_NBMB72_divx
currently.
of course, that doesn't include any (relatively) recently-discovered out of room oddness.
BlueGlass:
registered on 2005-10-05 06:20:34 pm.
 
Gender: male
Quote from Judas:
i had a stop watch beside me to confirm that tme it took (see if it matched up with the time at the end of the zebes blowing up sequence).

It did, i'm not completely sure if i remember the exact seconds, but i swear that was the time.

And i don't think i did the run very efficiently though. If i actually, well if anyone actually took the time to thoroughly explore/research and draw up a method to do the most efficient run, with as little back tracking or overlapping as possible, i think it could easily be done in under 3/4's of an hour....


A few things.  First of all, there's absolutely no way you timed the game with a stopwatch and had it match up with the endgame time, because the ingame timer runs completely differently from realtime.  And secondly, a sub-45 minute time is almost definitely out of human reach, as something close to that "most efficient route" you just mentioned was tested to have a clear time of 0:46.
Judas:
registered on 2005-01-08 05:06:01 pm.
 
i didn't SAY FOR SURE POSSIBLE..

i said that it could quite possibly be done.

as for the stop watch, i stopped it for every "cut scene" and everything i could find, while it was exact, it gave me an estimate.

Reguardless, who cares, i was 12 or 14 years old when i did that. I could be completely wrong, i did however have it saved on the SNES cartridge. 54 minutes. And it's pointless to go beyond that without me actually doing it ALL over again, and most likely i'd have to make several trips through the game to try and do it again.

I never took a break though, alot of the runs i see have several parts, with them either saving or saving state, that 54 minute run was done all at once, running passed saves completely.

Anyways, i'll check out that link skreemaster
JaggerG:
is in the group Global Moderator.
registered on 2004-03-31 07:12:40 pm.
 
Gender: male
Location: #metroid
Shifty Leader
That M2k2 guy
Saves do take some time. Perhaps if you're good enough, the right route could produce a record. But you should understand that cutscenes (I can only think of a couple) aren't the only thing that make the in-game time different from the movie time. It should have been minutes off, especially considering it's 100%.

I don't mean to point fingers or anything, but someone mentioned an Iceless run in the ZM forum, so I'm pretty skeptical today. If you really can get 54 SS100%, then you should be able to improve on it and achieve a quicker run as you record. Anyone got a link to the recording guide?
BlueGlass:
registered on 2005-10-05 06:20:34 pm.
 
Gender: male
Quote from JaggerG:
Anyone got a link to the recording guide?


You mean this recording guide?

Also, if you do intend to do this, I'd suggest you check out my 100% topic for route ideas.  It'll be nice to have even more competition.
illy:
registered on 2004-09-05 01:30:58 am.
 
Quote from Skreemaster:
http://www.archive.org/details/SuperMetroid_NBMB72_divx
currently.
of course, that doesn't include any (relatively) recently-discovered out of room oddness.


The out of room glitch shouldn't be allowed in NBMB runs since it's very likely to damage the interface graphically.
carlmmii:
registered on 2004-09-30 10:34:42 pm.
 
Location: Somewhere else
Is it weird to have played through this game the first time and actually think that this sequence break was the intentional way to go?

I don't think I've ever played through super without going up that ripper shaft without ice. o_O;;;
JaggerG:
is in the group Global Moderator.
registered on 2004-03-31 07:12:40 pm.
 
Gender: male
Location: #metroid
Shifty Leader
That M2k2 guy
IIRC the "intentional" path requires neither the uall jump or the IBJ. I'm not sure though.
ICheatAtGolf:
registered on 2007-01-04 02:21:29 pm.
 
the wall jump and IBJ are never needed to complete the game, given you don't fall into the monkey shaft...

and Judas, theres no way you got a 54 minute 100% run.  it takes huge amounts of practice and you would have figured out the iceless shaft sequence break way before now and probably some of your own (hell, i have, and my best 100% is a couple minutes over an hour)

also, all you have to do is stand at the bottom of the shaft, shoot up, and wall jump directly after your beam. it will break the block at the top withiout making a second trip down. of course this takes timing.  i would also like to note that the difference between in-game time and realtime is HUGE.  a 54 minute run would be somewhere around an hour and a half (?) in real time.

if you somehow managed to calculate the exact frame the ingame timer pauses, and stop your stopwatch every single time, on cue, then i commend you.  but otherwise, you didn't time your run perfectly with a stopwatch.

wow that was long winded.
Judas:
registered on 2005-01-08 05:06:01 pm.
 
it took several tries, I'd always guess, at the time i had probably played through super metroid half a dozen times. But most likely then not, the amount of times i stopped it before the time actually stop in game and then number of times i was late probably made up for it. I'd stop the watch every time even the slightest cutscene took place..

but enough about that, it's quite likely it wasn't really of any use anyways.

I'm still not fully familare with alot of the little tricks that some people are referring to here. But while i have gone "majority" of the game the correct way, using multiple combination of wall jumps and various other movement tricks, i can usually cover majority of the map quickly and easily without the upgrades needed to do so.

I remember quite often that i would have roughly an hour before having to head to school, that every time i would play i would try to beat my previous spot by a significant number, being able to do this daily really helps out on trying to cover more in less time and gets your practice up. Specially in the morning when usually i'm the worse at figuring things out. After 2 years..... nearly every day of school playing, i'm bound to make it.
DeathNoble:
registered on 2005-09-02 06:36:14 pm.
 
Location: Jacksonville, Florida
Quote from ICheatAtGolf:
the wall jump and IBJ are never needed to complete the game, given you don't fall into the monkey shaft...


Unless you're going after a 100% completion game, then the walljump is needed due to the fact that there's a Power Bomb expansion in there.

IIRC, the intended route is this, in 35 easy sterps (not detouring to collect expansion packs):

1.)  Ceres
2.)  Down to the Morph Ball
3.)  To the right for a Missile pack
4.)  Back up Crateria to Torizo & Bombs
5.)  Into Green Brinstar and work your to Spore Spawn & his Super Missile pack
6.)  To the left and down a bit for Charge Beam
7.)  Into Red Brinstar and getting the Spazer Beam on your to the Maridia Tube
8.)  Through the Maridia tube and into Norfair
9.)  Grab the High Jump Boots and exit Norfair
10.)  Kraid's lair, then Kraid himself, and get the Varia
11.)  Back into Norfair, turning right and going after the Speed Booster
12.)  Ice Beam on your way out Norfair
13.)  Back through the Maridia tube and up the Red Brinstar shaft to the Power Bomb pack
14.)  Back down the shaft, through the tube, into Norfair, and going onto Crocmire
15.)  Grappling Beam
16.)  Going through Norfair for the Wave Beam
17.)  Out of Norfair and up the Red Brinstar shaft, grabbing the X-Ray visor as you go
18.)  Into Crateria and right into the Wrecked Ship
19.)  Turning the power back on by beating Phantoon
20.)  Collecting the Gravity Suit
21.)  Exiting to the left of the Wrecked Ship and back down the Red Brinstar shaft, then Power Bombing the Maridia tube
22.)  Working your way to Botwoon
23.)  Working to Draygon and getting Space Jump
24.)  Getting Plasma
25.)  Followed by Spring Ball
26.)  Back to the shattered tube and going into Norfair
27.)  Into Ridley's lair
28.)  Going to the left, and using the Golden Chozo bust to drain the lava to enter & fight the Golden Torizo
29.)  Screw Attack and getting to Ridley
30.)  Killing Ridley and exiting Norfair
31.)  Through what used to be the Maridia Tube
32.)  Through Red Brinstar and into Green Brinstar
33.)  Up into Crateria and to the Golden Boss Statue
34.)  Into Tourain and Mother Brain
35.)  Escape
JaggerG:
is in the group Global Moderator.
registered on 2004-03-31 07:12:40 pm.
 
Gender: male
Location: #metroid
Shifty Leader
That M2k2 guy
lol "Tourain"
DeathNoble:
registered on 2005-09-02 06:36:14 pm.
 
Location: Jacksonville, Florida
Bite me.  I'm tired.