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Metroid Jelly:
registered on 2004-09-01 01:19:41 pm.
 
Location: In the TRO Trap! Get me outta here!
I saw a sprite of a baby Crocomire when i was using SMILE, and that was the first time ever i saw it.
I've played the game 100% clear, Twice, and never had encountered that kind of enemy. Any ideas what it is and where it is?
Thread title: 
Skreemaster:
registered on 2004-05-25 10:53:03 am.
 
Location: Cambridge, UK
I'll be back. Maybe...
It doesn't exist in the game. It's probably like the reflector: removed from the game in the beta stages. The reflector is an enemy that reflects all weapons (even the murder beam).
Metroid Jelly:
registered on 2004-09-01 01:19:41 pm.
 
Location: In the TRO Trap! Get me outta here!
Thanks.
By the way, did you know the purpose of the reflectors?
They were for testing the behaviour of Super Space pirates located in Norfair and Crateria. (If you shoot them when they're not golden, the beam bounces back.)
Skreemaster:
registered on 2004-05-25 10:53:03 am.
 
Location: Cambridge, UK
I'll be back. Maybe...
In crateria? There are no super space pirates in Crateria. There are only two in the game, and they are in Lower Norfair, two rooms before Ridley.
Metroid Jelly:
registered on 2004-09-01 01:19:41 pm.
 
Location: In the TRO Trap! Get me outta here!
Ahem, there are exactly 4 Super Space pirates in the game:
2 in Norfair, 2 In Crateria.
Skreemaster:
registered on 2004-05-25 10:53:03 am.
 
Location: Cambridge, UK
I'll be back. Maybe...
Where, prithee, nuncle, mightst thou find in the lands of Crateria these Super Space Pirates?

Marry, it seems to me that they canst not be found because they are not there to be found.
Metroid Jelly:
registered on 2004-09-01 01:19:41 pm.
 
Location: In the TRO Trap! Get me outta here!
-_-




Gimme a minute, i'll post a screenie.
Metroid Jelly:
registered on 2004-09-01 01:19:41 pm.
 
Location: In the TRO Trap! Get me outta here!
Argh. Emu won't start up. I guess i'll have to explain it the easy way:



When you escape from Zebes, you'll have to run through Tourian.
In the last room in Tourian, you can charge up a speed boost.
Now when you leave Tourian, and enter Crateria, there are 2 Super Space pirates in the Crateria main tube.
Most people won't even notice them, because they run through them with speed boost as i explained a few scentences ago.
I found them the first day i cleared Super Metroid. I didn't know that i would have to build up a speed boost, so i walked normally to the room. There they were: Two living Super Space Pirates. I ignored them and walked through them and continued the escape.
There. That's pretty musch all of it.
Skreemaster:
registered on 2004-05-25 10:53:03 am.
 
Location: Cambridge, UK
I'll be back. Maybe...
At the bottom of the old Tourian Escape Shaft? Those aren't Super Space Pirates! Those are those pirates which are in Tourian all over the place and look like Super Space Pirates but actually are as weak as the ones in the rest of Old Tourian.

...aren't they?

Aren't they killed by one shot of Hyper Beam, or by the lava anyway?
Metroid Jelly:
registered on 2004-09-01 01:19:41 pm.
 
Location: In the TRO Trap! Get me outta here!
*Slap to forehead*


Yes, it's the old Tourian escape shaft, but i didn't mean the Walljumper idiots.

I meant the ones that you meet as soon as you enter the room.

EDIT: And you can't kill them even with Hyper beam. And Lava has no effect on them.
Skreemaster:
registered on 2004-05-25 10:53:03 am.
 
Location: Cambridge, UK
I'll be back. Maybe...
Oh, those ones. I can't check because I don't have a ROM or a SNES, but I never paid much attention to those pirates anyway, being busy running away from lava and SD-explosives.
Metroid Jelly:
registered on 2004-09-01 01:19:41 pm.
 
Location: In the TRO Trap! Get me outta here!
Told ya.


(My 90th post! Yay!)

What do you become of 100 posts anyway?
Skreemaster:
registered on 2004-05-25 10:53:03 am.
 
Location: Cambridge, UK
I'll be back. Maybe...
Zeta Metroid. One of the ones with the legs.
Metroid Jelly:
registered on 2004-09-01 01:19:41 pm.
 
Location: In the TRO Trap! Get me outta here!
Zeta?


Damnit!


*Throws the "I'm an Omega! Woot!" Sign away.*
Dragonfangs:
registered on 2004-11-02 05:38:34 pm.
 
Gender: male
I'll assume you mean these pirates:


Notice the flying arm.
Skreemaster:
registered on 2004-05-25 10:53:03 am.
 
Location: Cambridge, UK
I'll be back. Maybe...
They can't be proper Super Pirates: they die to one shot of the Hyper Beam.
Metroid Jelly:
registered on 2004-09-01 01:19:41 pm.
 
Location: In the TRO Trap! Get me outta here!
Those are the ones! Thanks Dragonfangs!


EDIT: Skreemaster,The game considers Super Space pirates Invincible when they are not golden. (Speed booster makes an exception with that.)
So even hyper beam will reflect. I've tested, don't bother looking.
Dragonfangs:
registered on 2004-11-02 05:38:34 pm.
 
Gender: male
Quote from Skreemaster:
They can't be proper Super Pirates: they die to one shot of the Hyper Beam.


Pretty much anything dies to one shot of the Hyper beam.
Skreemaster:
registered on 2004-05-25 10:53:03 am.
 
Location: Cambridge, UK
I'll be back. Maybe...
I seem to remember it only doing as much damage as one charged Plasma beam.. or something (about 300, anyway) according to a Reflector assessment, but being set up to appear massively powerful by destroying terrain, making Mother Brain recoil and destroying those Pirates without their being golden, when actually it was just different effects and blocks and Brain being set up to act differently, when no other weapon was available. That is why the missiles and PBs drain: to stop you finding out how weak the Hyper Beam really is. Perhaps Kejardon knows how much damage the beams do...
Metroid Jelly:
registered on 2004-09-01 01:19:41 pm.
 
Location: In the TRO Trap! Get me outta here!
The big stinkbag thingies in Crateria that shoot the little idiots from inside of them are pretty strong. They need 4 Hyper Beam shots. (But only one Murder beam shot)
Skreemaster:
registered on 2004-05-25 10:53:03 am.
 
Location: Cambridge, UK
I'll be back. Maybe...
Those things even stop a Speed Boosting Screw Attack. They are not a suitable gauge of power.
Red Scarlet:
registered on 2004-01-20 01:26:46 pm.
 
Gender: female
Location: My house
I('d) like to watch (some MP3 runs)
Lies. Those 2 are just as silver as all the other Space Pirates during the escape.  And they all die to 1 Hyper Shot.

Watch part 7 of my :55 again; I shoot all of them and kill them with 1 Hyper Shot.

Stop posting BS false rumors.
Skreemaster:
registered on 2004-05-25 10:53:03 am.
 
Location: Cambridge, UK
I'll be back. Maybe...
I believe the truth is that: those are Super Pirates, but the armour of Super Pirates blocks all beams except Hyper Beam, so they can be destroyed with Hyper Beam even when not golden. Could someone test this with the Lower Norfair Super Pirates?
Metroid Jelly:
registered on 2004-09-01 01:19:41 pm.
 
Location: In the TRO Trap! Get me outta here!
Whazzat?!

I tried shooting Super Space Pirates in lower Norfair with Hyper Beam, but they reflected. So did the Crateria ones.

And: SMILE says that those Crateria ones have the same DNA, same Graphic, and same Code, And that makes The all 4 of them Proper Super Space Pirates.



And. For Red Scarlet, i think that i have different version of the ROM.
Everything that i do is impossible when The almost Best Super Metroid Player does it. Why? I have done 3 Major Sequence breaks in Super Metroid, but every time someone tries to reproduce it, it doesn't work.
Kejardon:
registered on 2004-12-07 07:21:36 pm.
 
Gender: male
Embarrasing Fact: Power suit made by lowest bidder
The pirates in lower Norfair and the pirates in Crateria are different. Actually, it'd be more accurate to call it a Tourian pirate; the pirates in Tourian are different than the ones you see in Crateria, and the elites you see in Crateria are of the same class as the Tourian pirates. There is actually an elite pirate for both Crateria pirates and Maridian (pink), too, but they're never used.
The Tourian elites don't reflect hyper beam. I always try to shoot them before I run into them because I rarely remember to get blue-suit speed before I reach them.
They do have the same shot-collision AI, general AI, and secondary AI though. The damage multipliers are different, but that isn't what's causing it. The most likely reason is that the AI detects which kind of pirate it is, and from that figures out if it can reflect it or not.
Meh, I have spare time, I can poke around right now. I'm betting it's in the general AI.
::EDIT:: Poked around a bit, not sure what calls it, but I found the related check: it's at B2:8841 (or $190841 in a hex-editor, no header). It checks SPECIFICALLY if it's a Lower Norfair Elite pirate, so no other elites will be able to reflect anything. ::/EDIT::

A few other random notes: The hyper beam is nothing special at all. It's a charged beam that does 1000 damage normally. Charged ice/wave/plasma does 900. The Hyper beam *can* seriously glitch Kraid up, but only because Kraid dies in one hit from it.

The mini-crocamire (the game calls it "STOKE", I think it was) doesn't detect clipping below it. So it can't go down or up hills. It can detect walls, I think, but I've never tested it much. The AI is really incomplete.

Reflect's reflection is nothing at all like Space Pirate's reflection. Reflects can't reflect speed echoes, space pirates can(glitchy, though). Space pirates' reflections don't hurt you, Reflects' can. Reflects reflect like an actual mirror, Space pirates reflect at strange angles.

You can actually hurt Norfair's elite pirates during the very last frame of their arm-throw animation. Oddly enough, I accidently hit one like this while trying to get them to reflect speed echoes, and it killed them in one hit.

Kagos have a hit counter that keeps track of most hits, so it doesn't matter what beam you use. 11 peeshooter shots or 11 charged ice/wave/plasma, and it should be 11 hyper beam shots, too. I never tested, but as far as I know there's no reason for it to be different. If you use 4 power bombs(8 hits), though, you *can* kill them by reducing their hp to 0 instead of reaching the normal amount of hits. Hitting them with speed echoes is kinda fun, though, if you can get a good line across them, you can kill them in 'one' shot and spawn a ton of bugs at the same time.

Do not attempt to hit a Bang with a speed echo if you value your life. If you have a chain of bangs, though, it's possible to have one Bang shoot another with a speed echo charged shot, then hit the second bang with another speed echo and have it shoot you, and then GAIN energy from being shot. But it's risky, of course.

And in general, Speed-echoes rule. If they could hurt bosses, they would probably one-hit kill them all, if aimed properlly. XD