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Last week, I attempted to obtain Hazard Suit before Gandrayda using the SW in Creche Transit, but the Acid Rain killed me first.  If MBI exist in this game, it would solve the problem.  But in general, this topic should be used to discuss Infinite Speed and MBI in Corruption in general, if they are possible.
Thread title: 
Every Bit Counts
what is MBI?
Edit history:
Aruki: 2008-02-10 01:48:28 pm
Morph Ball Invulnerability

Phazar: I think if you want to get early Hazard, your best bet is probably a new SW. It may be possible to use Creche Transit, but only if there's a safe spot around the area where you BSJ. If you do manage to get into the CT SW without Hazard, then the first thing you should do is immediately go under the room; the acid rain won't be able to reach you down there. Then you'll need to figure out how to wallcrawl into Metroid Processing, and it should be fairly simple from there.
Quote from Fano7:
what is MBI?
This is all off the top of my head (I didn't even read my own movie descriptions), so this could be inaccurate.



MBI, or rather, Morph Ball Invulnerability, is the result of an Infinite Speed glitch revolving around the Kinetic Orb Cannon, doors, and the map's recognition of what room Samus is in.  If you boost into a KOC room via a particular door using IS, you'll be warped into the cannon, but the game will get confused and dump the room the instant you enter said cannon.  When it does this, the Morph Ball retains the cannon's "aura," almost as if you've acquired a new item.  This "aura" is MBI; while in Morph Ball (and rarely while standing), you're invincible to all but a very select few nuisances (terminal falls (the game unmorphs you before doing damage), Dark Samus 1 and 2's "shinespark" and super missile... the timer at the end of the game... that's it).  Also, in a few rooms (usually with a cannon), enemies instantly die when they come near Samus, kinda like the Death Ball but stronger.  The only bad side effect is that the Boost Ball, while it still works for movement, is disabled in terms of doing damage.  This override makes it impossible for the Morph Ball to destroy things like the glass in Main Gyro Chamber leading to DS2.  You lose MBI by dying, quitting, or getting into another cannon.  As long as you avoid cannons, you'll have MBI, but for one gameplay session only.  Nothing else will rid you of it, so you can travel on elevators and between worlds at will with MBI in your possession.

Now, of course the problem is that when you acquire MBI, the room you're in must reload, which takes a couple seconds.  You have to unmorph immediately and get to a safe spot within the room's space, which is a real bad problem due to the fact you can't move vertically up at all and the cannon always leaves you underground.  Then you have to deal with the light show and the horrible problems it brings.  The only room that lets you acquire MBI and actually do something with it without the use of AR moonjump is GFMC Compound; it has a cannon, safe ground in reasonable reach and a map station to clear the light show with.  Sadly, since the map station is one use only, so is MBI, so if you need it for a few things, you have to do them all in one segment.

In MP3, there are three problems with MBI.  For one, IS has been cut off from us in all but one worthless room on Pirate Homeworld (unless there's another I'm not aware of).  Whatever made outer walls insanely sticky in secret worlds seems to extend into erroneously loaded rooms, disabling the insane rolling speed that permits IS.  Two, I don't know if the cannons still work the same way in MP3.  If they do, that's great because the one thing in MBI's favor is that the light show has been crippled; it only partially blinds you and doesn't disable doors or retain IS' effect of disabling a lot of projectile weapons, the vast majority of Samus' arm cannon arsenal included (between the first two games, only the Sonic Boom still works).  If we could get IS, there are plenty of rooms on Elysia that theoretically could grant MBI, given we could find the right room (there's no way to know what doors work AFAIK).  Three, MBI may not work the same way.  Whether it can be retained between planets is questionable.  If we go by MP2's example, it probably should, but no one can know for sure until/unless we find it.
Every Bit Counts
thanks.
plasma beam v.2.0
how do you get IS?
Metroid Prime, what else?
wow... i ddnt know all these things O_O
eeeh.... what is IS ??^^
...
IS is Infinite Speed.  Both of you can read this: http://forum.metroid2002.com/index.php/topic,4297.0.html
plasma beam v.2.0
that would still be a little hard to do.  i think the moment you try, youll get wasted by the rain.
Metroid Prime, what else?
well this is.... a lot too complicated for me XD
some interesting youtube videos?