ducknerd:
registered on 2006-12-23 11:16:33 am.
Gender: male
Location: Not where you are
Eschews avatars
I was wondering about ways to maximize rates of fire in Super Metroid, then came across some post (sorry, not sure where or who by) that said that Missiles could be fired every 10 NTSC frames and Supers every 20. This would create a rhythm that might not be easy to follow exactly in console play. So, I figured, why not have something else to keep time? I did a bit of math and found that "every 20 NTSC frames" is equivalent to 180 BPM. You should fire supers on the quarter notes of this and missiles on the eighths. I tried this on places where you need to fire constantly, such as the Ridley and Mother Brain fights, and it actually does help a bit. If you have a metronome, that will work; if not, this song (http://www.arch0wl.com/sims/index.php?songid=4435) has that BPM. (Don't worry, mods, it's free for download. Yes, I'm a total DDR geek.) I can't actually test it, but this should theoretically work for PAL too. This is mostly just for fun, but at this point, I figure every possible speed assist can help.
Oh, and also, does anyone know the number of NTSC frames it takes to charge a beam?
Oh, and also, does anyone know the number of NTSC frames it takes to charge a beam?
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