I can't find any complete video of this run publicly available on the net.
For anyone interested to make a video of it, or just interested about this run,
I wrote below a summary of what I know. Correct me if I'm wrong.
A question to nate:
-------------------
nate, will you make such a video publicly available if the autor asked you to do it,
on the page http://m2k2.taigaforum.com/board/metroid_zero_mission.html,
even if the skill displayed and/or the completion time doesn't seem too impressive?
Summary about this run:
=======================
Completions:
------------
-Ekarderif started a video show of this run, on an emulator, using savestates, available on
http://www.metroid2002.com/0/emurape.php
The video finishes when Ridley is killed.
It seems that Ekarderif has completed this run for himself, but somehow left this site because he was upset,
perhaps because of a divergence of opinion between him and nate.
-Several other good players seem to have completed this run, but did not record it or did not make the video public.
I believe ajbolt89 has completed this run.
I believe Dragondarch has completed this run too, and maybe he has a private video about it.
If you have completed this run too, you're welcome to say it in this Topic (and even more welcome to show it!).
Consideration by top players:
-----------------------------
This run may be badly considered by top players because it requires extreme luck and extreme patience with the Zebetites,
while requiring only very good skills, but not extreme skills, to accomplish, if we don't care bout the time.
Anyway, this is an opinion and some people may enjoy watching such a run.
Technical Summary:
------------------
The Major Problem: the four Zebetite barriers before Mother Brain.
------------------
Zebetite barriers have 140 hp and regenerate 20 hp every half-second.
A Missile does 20 hp damage. You have a capacity of 2 missiles.
You need to shoot 7-8 missiles fast to kill them.
So you need to attract at last 3 rings to a nice position, freeze them, destroy them, be extremely lucky to find 3 missile recharges,
shoot 2 missiles, recharge, shoot 2x, recharge, shoot 2x, recharge, shoot 2x, in less than a second (to be sure, in less than a half second).
After a Zebetite barrier is destroyed, it stay destroyed, so you should save your game before attempting the next one.
Having only 1 missile while killing a ring may improve the probability that this ring drops a missile recharge.
Having less than max (99) hp while killing a ring may lessen the probability that ring drops a missile recharge, in favor of an energy (hp) recharge.
So the pattern could be better like this:
-Freeze 3 rings, shoot 1 missile, destroy rings, shoot 1x, recharge, shoot 2x and continue.
Other parts of the game should be possible overcome by skill only, not luck and patience.
Be aware of this problem if you want to attempt this run.
Know that before you beat the Zebetites, you are basically nowhere.
Version difference:
-------------------
This run is only possible on the European-PAL version of the game, not on the Japanese or the US-NTSC version, because of this:
http://www.metroid2002.com/0/version_differences_9_percent_hard.php
On the American version, with 2 missiles only, you will be able to go through those 2 blocks, but you will be stuck with 0 missile to open the red door leading to the escape ship room, and you cannot recharge at the save room just below it because the door leading to it is gray in hard mode (grey means unopenable).
Items required:
---------------
-morph ball(to progress right at the beginning)
-1 missile tank(to open a red hatch leading to bomb in Brinstar)
-bomb(to go to Kraid or Norfair)
-varia suit (can be skipped, but is acquired anyway when you get the fully powered suit and still counts for 1%)
-unknown item 1-plasma beam(to destroy blocks)
-power grip (getting this make a undestroyable sphere in Norfair disappear)
-ice beam (to kill Metroids)
-unknown item 2-gravity suit(to destroy blocks)
-unknown item 3-space jump(to destroy blocks)
Hard American version 10%: either 1 super missile tank (damage = 100, the easiest for Zebetites), 1 more missile Tank,
or the Screw attack (to go through other blocks at the end).
Inspiration:
------------
If you want to attempt it, take a look at Ekarderif's start:
http://www.metroid2002.com/0/emurape.php
And take a look at ajbolt89's hard 10% speedrun route:
http://speeddemosarchive.com/MetroidZeroMission.html#hard10
Feel free to post in this Topic about:
-How do you consider this run, given his "luck problem"?
-Have you done it?
-Are you going to attempt it or not?
-Shall you try an emulator with savestates run, without save states, or even a PAL run?
-Would you enjoy watching a video of such a run?
TzeTze
For anyone interested to make a video of it, or just interested about this run,
I wrote below a summary of what I know. Correct me if I'm wrong.
A question to nate:
-------------------
nate, will you make such a video publicly available if the autor asked you to do it,
on the page http://m2k2.taigaforum.com/board/metroid_zero_mission.html,
even if the skill displayed and/or the completion time doesn't seem too impressive?
Summary about this run:
=======================
Completions:
------------
-Ekarderif started a video show of this run, on an emulator, using savestates, available on
http://www.metroid2002.com/0/emurape.php
The video finishes when Ridley is killed.
It seems that Ekarderif has completed this run for himself, but somehow left this site because he was upset,
perhaps because of a divergence of opinion between him and nate.
-Several other good players seem to have completed this run, but did not record it or did not make the video public.
I believe ajbolt89 has completed this run.
I believe Dragondarch has completed this run too, and maybe he has a private video about it.
If you have completed this run too, you're welcome to say it in this Topic (and even more welcome to show it!).
Consideration by top players:
-----------------------------
This run may be badly considered by top players because it requires extreme luck and extreme patience with the Zebetites,
while requiring only very good skills, but not extreme skills, to accomplish, if we don't care bout the time.
Anyway, this is an opinion and some people may enjoy watching such a run.
Technical Summary:
------------------
The Major Problem: the four Zebetite barriers before Mother Brain.
------------------
Zebetite barriers have 140 hp and regenerate 20 hp every half-second.
A Missile does 20 hp damage. You have a capacity of 2 missiles.
You need to shoot 7-8 missiles fast to kill them.
So you need to attract at last 3 rings to a nice position, freeze them, destroy them, be extremely lucky to find 3 missile recharges,
shoot 2 missiles, recharge, shoot 2x, recharge, shoot 2x, recharge, shoot 2x, in less than a second (to be sure, in less than a half second).
After a Zebetite barrier is destroyed, it stay destroyed, so you should save your game before attempting the next one.
Having only 1 missile while killing a ring may improve the probability that this ring drops a missile recharge.
Having less than max (99) hp while killing a ring may lessen the probability that ring drops a missile recharge, in favor of an energy (hp) recharge.
So the pattern could be better like this:
-Freeze 3 rings, shoot 1 missile, destroy rings, shoot 1x, recharge, shoot 2x and continue.
Other parts of the game should be possible overcome by skill only, not luck and patience.
Be aware of this problem if you want to attempt this run.
Know that before you beat the Zebetites, you are basically nowhere.
Version difference:
-------------------
This run is only possible on the European-PAL version of the game, not on the Japanese or the US-NTSC version, because of this:
http://www.metroid2002.com/0/version_differences_9_percent_hard.php
On the American version, with 2 missiles only, you will be able to go through those 2 blocks, but you will be stuck with 0 missile to open the red door leading to the escape ship room, and you cannot recharge at the save room just below it because the door leading to it is gray in hard mode (grey means unopenable).
Items required:
---------------
-morph ball(to progress right at the beginning)
-1 missile tank(to open a red hatch leading to bomb in Brinstar)
-bomb(to go to Kraid or Norfair)
-varia suit (can be skipped, but is acquired anyway when you get the fully powered suit and still counts for 1%)
-unknown item 1-plasma beam(to destroy blocks)
-power grip (getting this make a undestroyable sphere in Norfair disappear)
-ice beam (to kill Metroids)
-unknown item 2-gravity suit(to destroy blocks)
-unknown item 3-space jump(to destroy blocks)
Hard American version 10%: either 1 super missile tank (damage = 100, the easiest for Zebetites), 1 more missile Tank,
or the Screw attack (to go through other blocks at the end).
Inspiration:
------------
If you want to attempt it, take a look at Ekarderif's start:
http://www.metroid2002.com/0/emurape.php
And take a look at ajbolt89's hard 10% speedrun route:
http://speeddemosarchive.com/MetroidZeroMission.html#hard10
Feel free to post in this Topic about:
-How do you consider this run, given his "luck problem"?
-Have you done it?
-Are you going to attempt it or not?
-Shall you try an emulator with savestates run, without save states, or even a PAL run?
-Would you enjoy watching a video of such a run?
TzeTze
Thread title:






