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ashley:
registered on 2011-01-23 03:55:02 am.
 
Hey all,

Some people might know me from IRC or other places I hang out on the m2k2 servers.  I recently created a game that I hope you guys will check out and support my.  The game was made in 25 days from start to finish with a budget of $0.  The game was made for the Kongregate Unity game competition, so please vote 5 stars for it!

At the initial time of this post this is the demo version, and more levels are in the works!

Check it out! http://www.kongregate.com/games/MercuryOG/3d-text-adventure



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Quietus:
registered on 2008-09-13 07:03:27 pm.
 
Gender: male
Super Secret Area - Dead Ahead!
It looked OK to me.  A few issues, some of which you're probably aware of:

The camera is awful.  With no control over it, you cannot see any of the corners of any room / corridor you enter.  Also, turning around is almost impossible - you have to do a massive circle for the camera to adjust.
Combat feels broken, as you don't have any obvious indications as to whether you're hitting things or not.
Although this is a text adventure, reading the text breaks your focus on the screen.  The two ides seem incompatible...
ashley:
registered on 2011-01-23 03:55:02 am.
 
right click can help camera change focus to you.  i know the camera is a slight problem, not much time was spent on the controls for a camera, because of the development time.  maybe i should just force the orbit behind the player; definitely don't want the focus of the game being who can rotate the camera to a specific angle and win.

when you hit something it makes a noise and a message appears in the console.  the collision for a swing is checked once so if you miss, you miss for that swing.

the game can be played without the console almost entirely.
ashley:
registered on 2011-01-23 03:55:02 am.
 
* ok without the console except for creating items
ashley:
registered on 2011-01-23 03:55:02 am.
 
2 major updates have been made to the game to improve camera and combat controls