Post preview:Some of the commissioned graffiti artwork we have locally is pretty good, but a lot of it is ruined by skanky fuckers spraying their 'I woz ere' bullshit all over it.
Post preview:My first response would be: Does it matter? If you want to, do so, and if you don't, don't.
Outside of that, I'd say: Does it matter? If you want to, do so, and if you don't, don't.
It may sound harsh, but I just never understand the arguments that arise surrounding where things fit in, or what they meant by the story, or where it is in the timeline, or is the story canon. Does it really matter? It's a game. Play it.
Post preview:I use the same method as Behemoth. Pressing up to break your spin seemed more obvious to me. Either way, I wouldn't say that you've 'found' a way to do it, as this has always been how you do it. Press something to break your spin, and then press a direction and jump. Nothin' new.
Post preview:You're missing the point. Physically scrolling through all of the game's unskippable text takes half that time alone, let alone actually playing anything. You're also arguing with people like BioSpark, who currently holds both of the current world records, for the TAS and the unassisted run. This means that there are few people in the world who know the game so well, so when they tell you what's likely / possible, you should take it on board.
Post preview:Wow. A three-year bump. As for the engine: It hasn't been finished, and progress has been non-existent for some time. That's not to say it's necessarily dead, but nobody has heard anything for ages.
Post preview:ASM (Assembly) is the next step after hex editing, and requires more in-depth knowledge. It takes time to learn, but is more versatile, as you're essentially coding what you want, rather than just changing a few bytes that already exist.
Post preview:I've never understood most of the hate for the hack. As far as I know the hack was never aimed at new players to Super Metroid, but offered those already experienced in playing the game a new version of the story. Moving from Super to this was no great leap, and the changes - most notably the physics and wall-jumping - were fun to learn. I make no excuses for people playing this hack on a keyboard. They deserve all they get.
The other thing I find amusing is that everybody hates on it by saying that they had no idea where to go, and we're suposed to believe that when they first played Super they knew the entire game inside out, and knew exactly where to go. I think not. I probably died way more times playing the original than this hack.
Post preview:Some of like to know the full story going in. We like to have a grasp of setup before we begin. For some, it's nothing more than part of buying a game. See what the box is like, screenshots, manual, et cetera.
Post preview:Indeed. It certainly has a growing stigma attached to it, despite the fact that it's a perfectly valid form of entertainment. I'm more active when I'm sat playing a game than watching TV, so what's the problem?