Post preview:For every 60 frames that are displayed in the NTSC game, only 50 are displayed for the PAL version. Essentially, for every second that passes, 60 frames of animation are being displayed, as opposed to the PAL version's 50, so you can 'get more in'. (Not the best terminology!) This is most noticable for things like doors opening more slowly, impeding progress. There are other differences that make the run slower, such as the pre-Draygon shinespark being (next to) impossible on the PAL version.
Post preview:It doesn't make sense because it has no meaning (that we can discern). Take Zero Mission, or Prime, for example. The names have an obvious meaning, and require no further explanation. If you're making a game - Other M - and the title is deliberately unrelated to anything obvious, you'd expect an in-game epiphany, explaining how 'Other M' is linked to the story or game. Other M does nothing, and you end up with the same sense of 'whatthefook' as when you started.
Post preview:It woudn't be so bad if the game made at least some attempt at explaining it, but it just doesn't. It never made sense, and probably never will.
Post preview:sabata, there is usually no high%; only the any%, low%, and 100%.
I get the impression that a lot of the faster runs are going to depend on repetition of combat, as it seems that once you know each enemy's pattern / weakness, the entire game can probably be done without getting hurt by enemies.
Post preview:Yes, but what exactly are you typing into xkas, or whatever you're using. Without more information about what you're doing, it's impossible to help you. If you're sure you're doing it right, like 'xkas boost.asm metroid3.smc', then we can at least look at something else. Also, did you rename your ROM to SM.smc, as stated in the readme?
Post preview:I was itching for you to get through the zebetites.
Favourite parts: Kraid's flailing arms, which almost say "Just get her out of my god damned mouth!", and the looong bomb jump across the lava zipline room. You'll know which one I mean.
rip of mirror's edge? the entire point of mirror's edge is its first-person view; this looks totally different. more like a faster prince of persia or something.
It was aimed more at the flow. Prince of Persia and the like seem more platformy to me, whereas this seemed like the aim was flowing continuously toward your goal, leading me to think of Mirror's Edge.
Post preview:Poision: From any other user, I'd have written that post off as complete bull. With your penchant for every other post being some form of internet-only in-joke or meme, I can quite believe it.
Post preview:The fighting looks fairly standard, and the motorbikes are as expected. The platforming looks like a direct rip of Mirror's Edge, which is no bad thing.
Post preview:As did I, but I guess we should never assume.
That map reminds me, Drew, do you have your own version of an item map and / or a list of event triggers for Redesign? I've seen a few different versions now, and was just curious, as I keep looking at running it properly, and it'd help a lot.
Post preview:There's a trick to get out of the sand, but it's very hard to describe. Using combinations of jumping and pressing up or the shoulder buttons, you can almost indefinitely jump atop sand without ever sinking. It's fairly easy once you get it figured out the first time, and then you'll wonder why you ever had headaches with it.
Post preview:My family gatherings usually consist of me grumbling about having to 'so-shu-llyse' or something. It means I have to make unnecessary small talk about stuff that I'm not really interested in.
No, leave me at home to read my book on my own. Thanks.