Post preview:Forgot to mention this earlier, and I'd need to check it out for myself again anyway once I get back there.
I know in my first playthrough I was able to use a shinespark in the large sand room with the crane to skip using the grapple beam after I did the puzzle there. Is there enough room to shinespark up to the switch that turns off the hologram without spinning the crane around? I'm pretty positive that we won't have to spin it around the second time to get to the door if we shinespark up to it. (Depending on which way is faster)
Post preview:Other thing with Nightmare is the fact that he was created by the Federation anyway, so it's not like it would've been hard for them to construct another one. But yeah, I remember seeing that too.
Samus was only 3 when K2-L was attacked, which would probably be worse than if she were older. (Not that seeing Ridley kill her mother at any age wouldn't emotionally scar her to some degree.)
And even if Samus didn't react much when she saw the Queen, I know I did once I put two and two together: "Metroid eggs... what can create... uh oh."
Personally I've found that the best strategy for half the enemies in the game is just to shoot a missile at them because that immediately stuns them and lets you use lethal strike.
Yeah, my trick is more for the weaker enemies towards the beginning of the game that can be taken out in one or two Overblast shots. (And is also useful for situations that are difficult to get into first person with for very long.)
But man, what is it with you and those diagonal bomb jumps?
Here's a question though... Where did his body come from in Fusion?
He was Metroid'ed to death in Other M.
I thought the implication was that Fed researchers took his life-drained husk to BSL and put it in Sub-Zero containment just in case he managed to cheat death again.
That was my thought. After the MB confrontation, his body is missing from where you find it.
Post preview:I was thinking about something concerning Ridley and the cutscene before his battle: Yes, Samus had defeated him many times before, but up until Super, there was always a way to recover his body right? The only time there isn't a possibility for the pirates to do so (or else there's a much smaller window of opportunity than normal) would be Super because Zebes is destroyed shortly after Samus encounters him in Norfair. In all of the other battles, the planet/area is still intact afterward, isn't it? So perhaps Samus had finally let down her guard in assuming that there was no way for Ridley to return again now that his body was completely vaporized by Zebes' destruction.
Right? Looking at his appearances in the series leading up to Other M:
Metroid/ZM: Zebes and Norfair are still intact Prime: Tallon IV and the Impact Crater itself are still intact (or at least the area where he falls) Corruption: Norion and the Pirate Homeworld are still intact (would explain how he comes back again in the same game) Super:Zebes is destroyed Other M
Not the best evidence to support her reaction to his return in Other M, but it's the best I can think of right now.
Post preview:OK, so forget my idea of crossing the lava lake in Pyro. Forgot that you go across both sides while in the non-Varia sequence, and the area between them is where you get the Ice Beam. Wouldn't really save any time.
And as for the room in Bio where you have to grapple over the wall when following the Deleter, is that room open the first time you get into the Biosphere? I didn't think to check it when I ran through there in my Hard run.
Post preview:Awesome tricks. That first one looks like it'll be a pain for me to pull off successfully, but worth it.
Edit: Forgot to mention something I found out about a little earlier during my hard mode run. When attacking a lot of enemies at once (so let's say, Space Pirates since I know this can work.) if you jump on one of them for an Overblast, when Samus jumps off you can sometimes jump forward again in mid-air before she lands. If you're lucky you can land right on an enemy next to the one you were fighting and use another Overblast attack. I think I managed to chain a good three or four Overblasts in one battle and depending on what you're fighting you can take out a group of enemies pretty quick. I used Space Pirates as my example because I know I got this to work in the room where you first get the Ice Beam.
The Bioweapon missile has gotten a few of us with how easy it actually is. Look for the windowed column in the middle of the room on the top floor, and the wall that's closest to the room where MB made her last stand is missing from it. Jump in there and you can wall jump up and go through some pipes.
As for the other one, that caught me off guard too. Look for another morph ball tunnel in the wall below the bridge on the other side of the room from the expansion. You can't really see it unless you're in first person looking around.
Post preview:Yeah, any open room with a lot of running distance in it is practically BEGGING you to use the speedbooster and shinespark somewhere inside it.
I had a ton of trouble with the Metroids as well. I found out that if you LET one grab onto you, as soon as you shake it off you can blast and freeze it nearly every time. My biggest problem was the fact that there can be so many of them out at once, so most of the time I was trying to blast one with a super missile and either the others would interfere or else the Queen herself would unthaw them using that shockwave attack it has.
Post preview:Yeah, that alone is a big factor into whether or not anything will work out. Even if we get the event flags to trigger properly, would the game give us the new item ONLY or would it put us at the state we should be at normally when we arrive at said point? I'm assuming that if we manage to get to anywhere we haven't been before early things could theoretically work fine since they would only build those rooms with that one state in mind, right? It's those places we backtrack to in order to collect items that could cause so many problems.
All speculation, of course, since we don't have anything concrete to base this on yet.
Post preview:I noticed the bomb jump ceiling as well, but I'm pretty sure I came close to getting up to the ledge in Bio when I quickly tried it as I was running around for 100%.
I can think of a lot of places where something seems plausible, depending on what glitches end up being found. off the top of my head, getting up one room in biosphere without grapple which would skip a large chunk of the sector, crossing the water tank in cryosphere without emptying the tank, getting past the seeker door in cryosphere without seekers, getting to the latter half of Pyrosphere without grapple, etc; don't have a way to do any of those but it's at least plausible that there could be something because this game is full of backtracking and detours.
Yeah, that's more than I had thought of when I posted. The two biggest ones I had in mind are trying to IBJ over that section in Biosphere and trying to cross the lava lake in Pyrosphere. (As far the second one goes I don't know if they have an invisible wall that disappears when you get SJ/SA or not)
Post preview:Not as much as here, no. But charged shots are still useful in the Prime series. Prime and Echoes do have lock-on, which is close to auto-aim other than the fact that you get to choose which target you want. (Which is probably what the big deal is)
Err... I meant that charged shots are more common here than in Prime, which is why they may feel more useful here.
Post preview:I have a few ideas in mind for places to check out, but I'm guessing that nothing is going to come from them once I finally do get back to them once I start my Hard mode run. Even if we manage to pull something off, most of the major items are used against bosses so it may not even matter anyway.
Post preview:I did notice that you basically have to be pointing at the bar itself most of the time to go into first person. (At least it feels like it) Luckily from where I play it's right in front of me at eye level, so it's not as bad for me as it could be for others.
So Opium, Ark, Prime Hunter, TB, Mr Mills (although I think I know your answer 'Drew lol). To get the game, or to not get the game. Don't know why I value your opinions more, but c'est la vie. I'm not the guy who buys mediocre games, I only have time, or make time, for the best games. I'm torn...
If you're going into the game and expecting it to be on par with the best of the best in terms of Metroid, there's going to be something that will disappoint you in the end. Fusion is definitely the game that this mirrors the most, and I'd say that taking your opinion of Fusion into account is the best bet as to whether or not you'll enjoy this one. The action is very intense, and if you're also not expecting the greatest story ever told that is probably a plus as well. I found the story to be decent overall, so it was actually a bonus for me since going in I didn't know what to expect and a lot of the opinions around here may have led me to believe it was going to be a complete disaster.
In other words, if you've paid enough attention to the way Metroids have been made since Zero Mission came out in 04, you'll probably have a good idea what the core gameplay will be like.
Post preview:My final time was 8:02 with 62%. Going to be going back for 100% in a little bit.
Personally, I enjoyed the game a great deal for what they were trying to do with it. Yes, it's not Prime or Super, but were any of us expecting it to be after all of the previews we got? The action was great, the story was decent (better than I expected, honestly), and overall the experience still felt enough like Metroid for me.
Post preview:The only time I had issues with the auto aim that I can think of was with the final boss, but I think it's designed like that because the enemy was clearly dodging most of my attacks.