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Relevant text:I remember seeing that on metroid database many years ago, and asking the administrator of the page about it, but they never wrote me back... I never guessed it was fake at the time.
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Relevant text:C'mon... this is obviously a joke.
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Relevant text:So uh.... do you mean just tweaking the original so that it is possible to beat with a lower %? Or do you mean making a custom made hack with a new map that is designed to be beatable on a low %?

Either way, I think it's an interesting idea, but I'm sure some people would be skeptical, since it might cause confusion with legit low % runs.

Also, your comment on how a low % speed run would be exciting puzzles me. You have played a low % game, right? It's incredibly tedious, for example Ridley takes like 300 charge beam shots. To make a low % speed run exciting you'd have to make the game incredibly easy.
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Relevant text:
Quote from 13M13:


Nach is the man. (I've seen him around and read quite a few of his Snes hacking docs.) I'll have to try out his utility. It looks pretty useful.
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Relevant text:First I will give my opinion on your hack ideas:

Mushroom Kingdom: You make me want to cry. ;( Haven't people done enough with the Mario series and SMW? Is the need so bad we have to bring Mario stuff into other games?

Metroid 1 Remake: OLD'D x 8000. This is the first thought that pops into someone's brain when they get a copy of SMILE.

as for my hack idea, which you are free to rip apart as I have done:

(I've been toying with this idea for over a year now, I've just been doing other things.)

-Set after Super Metroid (Metroid 3)
-Metroid Fusion (Metroid 4) need not factor into this plot. It could happen before or after

-Basically, A distress signal is received from a military research ship in deep space. Samus intercepts it and determines that space pirates are the perpetrators (as usual).

-Samus, who has been monitoring and waiting for the pirates to make a move for months, seizes the opportunity and flies off to
investigate the distressed vessel.

-When she arrives it appears that all members of the crew have been murdered. The magnetic floors are down, bodies drift eerily around the interior of the craft. (Hence it's zero gravity, and you could use Mode 7 to create a fully rotatable space ship experience).

-Though the crew was slaughtered, the ship itself is largely intact. Looking around the computer systems, Samus learns that the scientists were studying an ancient derelect space station - one that had crashed into and merged into a nearby planet.

-The space station, it turns out, was of Chozo origin (surprised?), but unbeknownst to the researchers, who had only researched it from the exterior, it was fortress used for weapons development. Hence the design was more or less of more transient clan of Chozo (probably a more violent, yet still advanced clan of the Chozo).

-The space pirates, with their neverending desire to rip off weapons from other races, smelled a big prize, and had attacked the Military ship in order to buy time before a larger military force could arrive. The have already set up a makeshift base inside. What could they be looking for? (guess)

-So yeah it has a similar plot structure to SM, which would make it fairly straightforward to edit. Though some modifications would be needed, such as the mode 7 ship thing. Plus recoding of things like cinema in the intro.

-Other details, like Bosses and how you get in and out of the space station and the military research ship. (blowing both of them up would just seem too cliché.) Powerup considerations are also key. A weapons research facility should have some nice goodies, but also some pretty clever traps (maybe some newly programmed types of Torizo). Plus, having the station embedded in the planet could allow for some side exploration and different areas. And with the station being of Chozo design, you have a lot of potential to make it more organic or extravagant (unlike the boring space station in Metroid Fusion). The hope is to create something more dark and more horrific than Super Metroid, and still keep it fun.
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Relevant text:Zsnes and Snes9x will read out the rom information for you if you request it. In Snes9x it's in a menu, and pops up when you load a rom. It will say NTSC (Japan/America) or PAL (Europe/Australia,etc). NTSC and PAL are not compatible formats. If you see (E),(F),(G),anything other than (U) or (J), it's probably PAL.
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Relevant text:<I>Guess what? SURPRISE!!! neither of them work.</I>

99.9% of times when people say this about ips patches it's b/c they don't have enough knowledge to troubleshoot them. It's highly unlikely that they "don't work."

Possible solution:
1. Get a fresh rom. Make sure the file is unzipped (make it so you have a file with a .smc, .sfc, .fig, or .swc extension). Applying an ips patch to a compressed rom = really bad idea.
2. Then check to see if it has a header. Use this with the auto detect to see if it has a header. http://fusoya.panicus.org/la/ As for adding / subtracting a header, not sure what too to use but it's pretty easy with a hex editor such as XVI32.
3. Make it so you have two copies of the rom. (copy paste in windows). Now since at this point you determined if your rom had a header, make it so you have a copy of the rom with a header, and a copy without a header. Put each rom separate folders.
4. Make a copy of each ips patch to be put into each of those two folders. So you'll have two sets of files: ips patches + rom with header, and ips patches + rom without header.
5. Change the rom names to match the ips patch you want to test. i.e. if the ips patch is named legacy.ips then rename the rom to legacy.smc.
5.5 DON'T PATCH THEM WITH AN IPS PATCHER YOU'LL SEE WHY IN A SECOND.
6. Test out both the headered and the unheadered copies in an emulator. Snes9x and Zsnes will auto patch matching ips and romnames in memory. This means your smc file doesn't change physically at all on disk and you can hot swap out different ips patches by changing the rom name. In this case to limit.smc or something.
7. Why did you do all this? B/c the way the ips patching system works, the hack creators can make their patch on a headered rom that will not work with your unheadered rom. And vice versa. You have to have the same header status for the ips patch to match up the data locations correctly.

If that doesn't work make sure you're using an NTSC rom. I'm assuming since those are Japanese made patches they used an NTSC rom. PAL roms have a 0.0000001% chance of working with these patches.
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Relevant text:So uh... the intent of the hack is to just change the original Super Metroid in many small ways? Or is there more to it than I am seeing?

MOD EDIT:  Idea deleted.