Post preview:Yeah, I don't think they care much about it. :| I heard those hacked Endless scores were there 10 minutes after Endless was available for download...
Post preview:I did it! Endless is paused at 1,058 screens.
My team (football) is playing tonight, I'll need some kind of distraction as my favorite player misses an obvious goal, so I'll leave the Wii on and keep trying in about 40 minutes until I die.
Post preview:So, this is probably the coolest thing you'll ever find.
This is Super Mario Crossover, the entire Super Mario Bros. game recreated on Flash, and you can play it as Mario, or Mega Man, or Simon Belmont, or Link, or Samus, or Bill from Contra.
They control like their respective games, the music is from their respective games, and Mushroom gives them a power (Mega Man's is the charge shot, for example).
Post preview:The room underwater, you mean? I'm pretty sure you don't have to jump there! If you run left, the screwy gravity will take Mega Man to safe ground.
Once I'm done with MM10 Endless, I'm gonna start either God of War III or Arkham Asylum, whichever I feel like playing.
Post preview:They are frustrating just the same. There are tricky ones like MM9, but I think they might be less unforgiving here (no grabber robots, less "forced" weapon use).
vgmaps.com mapped the whole Endless in MM9. Pretty sure they'll do the same with MM10.
Post preview:The first pic I posted was from the very first day, so there weren't many high scores. Now I'm sure people are trying hard to get ranked. This is really addictive, but it's very time consuming. Takes like two hours to get 600 screens.
I don't mind if I stay out, though, I just wanna cross that 1000 barrier like I did in MM9!
Man, every death in Endless is stupid, but man, man, man. I seriously could have avoided that. Turns out that I got hit by three (THREE) red footballs from the same generator when I was taking 6 px damage per hit. That just... can't happen.
I was taking breaks after every 200 screens. Works like a charm. It was ideal if I could stop playing at the beginning of an easy segment, but even when I picked up again at the hardest bits, going fresh helped with timing and reflex.
Oh, well. At least I'm still ranked. Will try again tomorrow night.
Post preview:Record on Endless Attack is currently 664. I was ranked #3 last night, but since the first two guys were hackers, that made me #1 for the first day! But I can't seem to cross the 500 mark tonight. Lots of 300 and 400 deaths.
8 hours of gameplay since yesterday. Endless is a beast. I wonder if they could give us even more incentive to play it...
Post preview:More Mega Man 10 DLC available today, the last batch.
Special Stage 2(100 Wii Points), Special Stage 3(100 Wii Points)
Punk and Ballade, the other Mega Man Killers, join Enker in their attempt to stop Mega Man at once. As with Enker, their levels borrow elements of stage design from their respective lairs in the original Game Boy entries.
Special Stage 2 is Punk's level. The music is my favorite out of the three. The level is standard stuff, an easily skippable seesaw section (use your Rush Jet... I mean, head), pit jumpers, compactors. One cool thing is that they give you an E-Tank here! No big problem beating the boss having a spare energy bar. Clear time was 4:37.46.
Special Stage 3 is Ballade's level. More conveyor belts with survey enemies. The defining feature of this level are the missiles. If you shoot them, they explode, but you need them to cross a couple of pits, so you gotta be careful with those shots. There's an E-Tank here, too, in a secret room (which is so obvious that shouldn't be called secret). Clear time was 2:41.06, first try.
As with Enker, when you defeat these bosses you earn their weapons. Screw Crusher works exactly, I mean exactly like the Axe in Castlevania games. And you get a crapload of ammo for it. How about EIGHT uses per energy unit? Ballade Cracker is like a multi-directional Drill Bomb. Throw it and it explodes upon contact, splash damage and everything. Each extra weapon is strong against one of the Mega Man Killers. Quite welcome additions to the already robust arsenal in Mega Man 10.
It should be noted that these Special Stages are totally about speeding, so they won't bring a lot of gameplay for those who don't care about high ranks and leaderboards. The weapon prizes are Capcom's shot at making these features irresistible to non-speedsters, but I personally wouldn't buy them just for the weapons.
Both pretty cool, but not nearly as...
Endless Attack(300 Wii Points)
Oh, yes. This is the stuff.
One of the coolest arcade concepts out there, Endless Attack works like this:
You cross one out of 40-ish gameplay segments exactly six screens long. When you reach the end of the sixth screen, another segment appears randomly. Every five gameplay segments you complete, you fight one of the eight Robot Masters. The Robot Master you fight is randomly generated, but you don't fight two repeated RMs until you beat all 8 of 'em. And when you beat all 8, you take 1+ damage from that point on. You may use all weapons in the game (including those from Special Stages) from the get go.
There's a counter displaying how many screens you've managed to cross up until that point. If you die, that's your record.
Even though they reuse enemies and gimmicks from the game, these gameplay segments are entirely new. New puzzles, new platform placement, new backgrounds, everything. And there is a TON of new content for $3. To give you an idea, the average Mega Man level is 25 screens long. In Endless Attack, you find enough content for roughly seven completely new levels.
Some segments even pay homage to classic bits of Mega Man history, like the underwater section of Gemini Man's level.
Back in Mega Man 9, I wasted over 25 hours on Endless Attack. It's the perfect casual game. Turn on the radio, see how far you can get, pass the controller if you have someone else there.
Post preview:I haven't even opened God of War III, man. :| All my new PS3 games are still sealed. And my PSN card. I hope there's no time limit to that...
Monday: Mega Man 10 second DLC wave. Special Stage 2 and 3, which should give me just a few minutes of gameplay, but also two new weapons to play with in the main story. The real treat is Endless Attack. If it's as addictive as the original EA in MM9, I will burn 20 to 25 hours on this casually while listening to the radio. Awesome stuff.
Next weekend (not this one): Bye bye Wii, hello PS3. Three games still sealed. I will play God of War III first, then Arkham Asylum, then BioShock 2. This will keep things busy for a few weeks, until...
May 23rd: Super Mario Galaxy 2. If the game manages to get here in time, anyway...
Post preview:Well, what I like to do in Mega Man games is choose an order of levels so that I'll only use the boss arsenal from start to finish, no Buster. Of course, this only counts from the second guy up, since I need to beat at least the first boss with the Buster.
It's a lot of fun because you learn to appreciate the weaponry better, and I find very amusing weakness patterns most of the time.