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Quote from Toozin:
I remember a time when using secret worlds for anything wasn't even considered. Now they're all that's left.

It was around the same time you slated them for being useless I believe... Wink
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Relevant text:Interesting observation I've just made: If you view a topic (may be because I created it on the support board), if I'm not logged in the thread shows as 0 views and 0 replies before you enter it. The topic I created there is the prime example and ONLY when I logged in did the main board show that this thread had a reply! Cookies issue again?
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Quote from Poision Envy:
Taiga keeps telling me I have a message (says messages [1]) but when I go through my PMs (lul) I don't have any un-read.

I do have like 3 pages of PMs though, is it still not possible to delete them?

Same here. Says 1 PM unread constantly when I've read them all!
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Relevant text:*edit* Removed and posted my last two posts on official Support forum for Taiga. Thought it would all be better suited there.
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Relevant text:2 things: might just be me, but the new messages counter still displayed zerowhen I had a new pm. I noticed this from my iPod touch (that I'm posting from now). So the cache was clean. 2nd problem (and for me personally it's a big one), the new post button when viewing the forum on an iPhone or iPod touch DOES NOT follow the forum as you scroll meaning not only does it appear under the 1st post and stay thre, but the text box (like right now for example) obstructs the first two posts. This -for me - is a major issue as ALL of my clients are iPhone/iPod touch customers. Oh and just spotted iPhone/iPod touch issue 3: if I try and use the exclimation mark icon it will simply push me out of my text box to the top of the forum again. :(

Thought u all might appreciate the feedback.

iPhone/iPod touch issue 5789: once a post is made it doesn't auto add itself. Instead, you have to re-enter the topic to view it.

Oh and one extra bit of feedback before I forget: the drill-down for the boards to topic at the top is going form right to left. Any chance of being able to have it going from left to right as for westerners using forums it's infinitely more natural to read.
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Relevant text:Bug? When new PM's appear the messages tab at the top still says [0] :(
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Quote from Prime Blue:

Hey there!

Been lurking for a while, but thought I'd register to contribute something. I'm working on a table that contains all the differences between the individual region and console releases of MP. UchihaSasuke might have already seen it over at GAF, but I figured this board would be a better place for it.

http://home.arcor.de/ar2615305150/ver_diff/metroidprime.html

It's still a heavy WIP, but it'll be expanded over the time. Help regarding the question marks is of course greatly appreciated.

Except you're blalantly missing the Korean Version off that table.. tut tu!  Razz
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Quote from Baby Sheegoth:

Gu3st: Sweet, I'm glad to see my SW still works. Also, I'm 14. Just 14. AKA: My birthday was today.

Happy birthday! Btw: My birthday is today as well!  laugh new (except I'm a tad bit older at 30!  d'oh!)
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Quote from TheGreenManalishi:

I thought the JAP/EU versions were 99% the same?

99% certainly isn't the same though, is it? (Points to Geo Core ;) ).
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Relevant text:Hey all,

I was wondering, what with all the shennanigans with the alterations between the Japanese and US/UK versions of MP1 in Trilogy, how many versions of MP1 actually exists?

Here's my reckoning, but please feel free to add if I've missed any...

NTSC Retail Demo
PAL Retail Demo
NTSC - First Release (0-00)
NTSC - Subtle Changes Edition (0-01)
NTSC Players Choice - Butchered Edition (0-02)
Korean - Crazy Ass Glitches Edition (0-30)
PAL - Europeans Didn't get a Choice Edition (0-00)
Japanese - More Voices Edition (0-00 too?)
Japanese Wii Remake - Gimped Dash-Jump Edition
US/UK Trilogy Edition - Retro's Two-Fingered Salute to the Sequence Breakers Edition

I make 10 versions with differences between them all. I've no idea if a Japanese retail demo is available anywhere, so I can't be sure on that one. Can anyone think of anymore that actually have any unique version differences in them?

Andrew
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Quote from Baby Sheegoth:

Did a VMR without Space Jump, was a lot easier than I thought. I bet someone fairly new at this game could accomplish this with some instruction.



aiwebs_016 WTF!?

Nice video, but what's really wierd is that they made what was - essentially - one of the toughest SB's to do (and it's a pretty major one too btw) into what appears to be one of the easiest now!  laugh new laugh new
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Quote from T3:

Oh, so it is slower to go through furnace access. Okay just didn't make any sense before.

Nice job with your IBBF in the GC and wii versions.

Yeah, I doubt anyone else has done early space jump. I actually am stuck right before early space jump in my file. I have been able to do it within a half an hour each time I try to get it but last time I tried, I tried for like an hour and a half and couldn't succeed.

Lol, VMR in wii version. That's really, really funny. There is no way that a VMR in the wii version will ever be possible.

Of course VMR would be possible, you can grab the 5th e-tank from Training Chamber with some funky ass wallcrawlling from Main Plaza!  Wink
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Quote from UchihaSasuke:
btw, i feel i somehow screwed up sequence breaking for everyone since i made all those vids and posted all those impressions with possible SBs and someone at retro might have used the data to add those weird fixes. sorry guys.

I doubt you're findings in the Japanese version prompted the changes, as they had playtested this ages before release. The SB's they've fixed were documented from just a few weeks/months into the games GC life, so they've had a TON of time to really work on fixing them. At least the Gathering Hall (SW17) still works, so IBBF is still possible, making Ice w/o Spider viable. Shame about them changing the geometry in the GTH though, that SB was mine!  Sad
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Quote from StefanvanDijke:

I'm very sorry to tell you guys that im not going to do any more speedruns for this game, I'm not going to do a new segmented run. I improved my 22% run to 1:26 and Metroid Prime is out of my system now, this should be on sda in the future. In the meanwhile enjoy my very last surprise :)

http://www.megaupload.com/?d=TTF1B5RF

The file is 47 mb but I hope you download it, its my best work so far ;)

Thanks for the wonderfull time I had (and still having) on metroid2002 and sda, guys!

My respect to you Stefan, your 22% run was beautiful when I verified it (regardless of the last boss fights), but popping out a new PAL SS WR like that is quite cheeky ;)

I have no doubts it'll look the business and if the music video is anything to go by, it'll be a really silly time (I'm guessing around 1:12).

Looking forward to viewing your final piece of work. It's a shame though you don't want to bow out with a 0:59 run on NTSC... ;)

But thanks for everything you've done. *big thumbs up*
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Relevant text:Hey all,

I found the Symphony of Samus 2CD set on an old HD I had, so I decided to wrap it ALL together (along with the custom-made flash player and the full-res cover art) and make it available for download.

It's a hefty 1.23gigs in size, but feel free to download it for your listening pleasure. :D

http://www.gamerguides.eu/SOS/SOS.rar

Enjoy!  Mr. Green
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Quote from StefanvanDijke:

im going to have to test the early powerbomb segment first, also having an extra tank gives me the option to boost through more lava.

This is how im planning my ibbf route. In furnace I should land on a standable legde instead of falling down what happend here: If anyone has improvements, let me know



Hi Stefan,

I only just noticed your PM. I couldn't find any IBBF videos in my old SCU archive on my spare HD, sorry :(

But here's some feedback for you:

1). Nice speed getting to Energy Core, but you could easily save some time there by using the standable spots right behind the door leading to the roof. Tbh, there's probably better solid spots going on the right hand side anyways, but that could def' be done 5 - 10 secs faster.

2). I don't have a massive experience (that I can remember) of doing 2x Ice Doors, but I believe Craztad is right about using a trigger zone on the left in Furnace when reaching the doors. I'd also take a close look for the best triggers there as obviously waiting to float is a massive time-killer.

If you perfected that route and the ghost fight trigger (along with the HOTE TBJ) then I reckon a low mid-3min time to grab the Ice Beam is well within reach  Very Happy
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Quote from TJF588:

quick Q: Any support for GameCube memory cards (for save transfers or early unlocks)?

No dice. It uses the Wii's own save system, not the GC I'm afraid. I can get the game to load up to just past the menu screens... (and then it resets my Wii :( )
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Quote from UchihaSasuke:

heh i really suck at wallcrawling :p. i can't even do IBBF in the original version but who knows, i might try after i beat the game.

btw, i just got ice beam. it can be gotten directly after wave like before but now there's a slowdown. you can't jump off the stone toad anymore. jumping is completely disabled when stepped on it.

So you can get it without spider then? Strange... How'd you get up teh track in Furnace? TBJ? Ghetto?
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Quote from UchihaSasuke:

i see.

btw, your trick worked and i got the artifact in 1 try. i'm sure ghetto effects are still everywhere but once i get sj it will be the real test.
also, the artifact gave me a gray token.

edit: i just noticed this one: remember the thingies that appeared on the visor's sides when you held R to look around? now they're always there.
also, spring jumping in a morph ball tunnel seems to accelerate more the ball. i did that accidentally when returning to phendrana.

Have you tried to get the instant unmorph in the room in Magmoor that leads to Phendrana's Lift? (The tunnel that houses the e-tank). It'd be nice to know if they're still in it as well.
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Quote from UchihaSasuke:

hehe didn't know that. i'll go back and try it.

btw, what's up with "Lava Caves" and "Ice Valley"? super generic name attack.

Yea, they used the same names in the GC version as well. I'm very suprised that they never changed that part of the game (unless they had issues with writing Magmoor and Phendrana in Japanese).
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Quote from UchihaSasuke:

i found out more stuff.

2 missiles to get the first magmoor artifact still break that wall but since i don't have sj, i couldn't pick it. i tried the suntower trick but couldn't pull it off but i haven't done that trick in like 2 years. the bombs seemed like they didn't connect though. only the first one. the wall still slows down the morphball so there's a good possibility there.

also, the "english" option is just for HUD stuff. i switched back to japanese and the warning and scan visor words were in japanese. another tidbit is that samus randomly puts her hand in the arm cannon as if you were holding R but now it is just an animation.


In magmoor, you can use a ghetto effect jump without SJ to claim the artifact in the pillar. Apparoach it from the bombable wall part of the room and there's a standable spot to the right that a simple ghetto will achieve (I do it in my own walkthrough video I posted on here). Try it to see if they've neutered the Ghetto Effect as well.
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Relevant text:I've noticed that the Frigate is now referred to as the "Frigate Orpheon" in the 2nd video walkthrough. Looks like there's going to be a very large new version differences page due on the main site from the looks of things!  laugh new

(And apparently new unlockables are included such as the screenshot capture mode from MP3).
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Relevant text:What type of Wii are you playing this on? I have a UK on 3.2 firmware (no homebrew channel, GECKO or that), so I'll see if I can get it to work. Also, apprarently there's english .wad files on the disk, so can you find an english language option in the menus at all?
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Relevant text:The version 'online' apparently has issues  Rolling Eyes So I'll wait for  a proper release to surface. Very interesting all the new alterations so far, hopefully I can add to those soon!
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Relevant text:Is this not meant to be out in Japan already? I can't seem to 'find it' anywhere...


Also, I GUARANTEE you they've made a fair few alterations. Think about it this way, as they've stuck in the 'springball' move, unless that's a new collectable, then the missile exp in the ruined nursery on the way to hive mecha (that usually requires MBB) would allow an immediate SB as you'd get that before doing the boss (meaning you could skip missile launcher easily). So they'll probably have stuck cordite blocks in front of the u-bend entrance + exit forcing you to have the bombs to access it still.

Meaning either a new item (springball) or the time WAS taken to make alterations as needed (as can also be seen in the new visor style and HUD changes). Should be really interesting to see just what all has been altered...